コード例 #1
0
    Vector3 Pursuit(PhysicsMoveCtrl evader)
    {
        Vector3 toEvader = evader.transform.position - transform.position;

        float relativeHeading = Vector3.Dot(transform.forward, evader.transform.position);

        if ((Vector3.Dot(toEvader, transform.forward) > 0f) && (relativeHeading < -0.95f))
        {
            return(Seek(evader.transform.position));
        }
        return(Vector3.zero);
    }
コード例 #2
0
    public SteeringBehaviours(PhysicsMoveCtrl moveCtrl)
    {
        this.moveCtrl  = moveCtrl;
        this.rigidbody = moveCtrl.rigidbody;
        this.transform = moveCtrl.transform;

        isDoingBehavior = new bool[(int)eSteeringBehaviour.EndOfBehaviour];

        for (int i = 0; i < isDoingBehavior.Length; i++)
        {
            isDoingBehavior[i] = false;
        }
        behaviourCnt = isDoingBehavior.Length;
    }