public void OnLevelSelectMinus() { levelSelectCounter -= 1; if (levelSelectCounter < 1) { levelSelectCounter = 1; } levelSelectDisplayController.SetText(levelSelectCounter.ToString(), 1.0f); }
public PhysicalUIBlockController CreateBlock( Transform prefab, string text, Vector3 position, Vector3 scale, PhysicalUIBlockController.Action action) { Transform block = Instantiate( prefab, position, Quaternion.identity); block.transform.localScale = scale; PhysicalUIBlockController blockController = block.GetComponent <PhysicalUIBlockController>(); float textStretch = scale.z / scale.x; blockController.SetText(text, textStretch); blockController.SetAction(action); createdObjects.Add(block.gameObject); return(blockController); }