コード例 #1
0
ファイル: DevelopTest.cs プロジェクト: stuart2w/SAW
 private void StartScan()
 {
     KillScan();
     PhysicalSwitch.AssignSwitch(0, ctrSwitch0.Type, ctrSwitch0.Parameter);
     if (rdoTwo.Checked)
     {
         PhysicalSwitch.AssignSwitch(1, ctrSwitch1.Type, ctrSwitch1.Parameter);
     }
     else
     {
         PhysicalSwitch.AssignSwitch(1, PhysicalSwitch.Types.Null, 0);
     }
     m_Engine = Engine.Create((Engine.Methods)cmbMethods.SelectedValue);
     // note must be created before Logical bit to get switch count, but Initialised after the switches are available
     pnlTest.Engine = m_Engine;
     if (rdoTwo.Checked)
     {
         Logical.CreateSwitches(Logical.Number.Two, m_Engine);
     }
     else if (m_Engine.NumberSwitchInputs == 2)
     {
         Logical.CreateSwitches(Logical.Number.ShortLong, m_Engine);
     }
     else
     {
         Logical.CreateSwitches(Logical.Number.One, m_Engine);
     }
     m_Engine.Initialise();
     ctrDiagram.Construct(m_Engine);
     PhysicalSwitch.MasterSwitch = PhysicalSwitch.MasterModes.On;
     m_Engine.StartScanning();
 }
コード例 #2
0
ファイル: PointerEngine.cs プロジェクト: stuart2w/SAW
 public override void Initialise()
 {
     // unlike most engines this will also create switches
     PhysicalSwitch.AssignSwitch(0, PhysicalSwitch.Types.Pointer, (int)m_Method);
     if (m_Method == Methods.DwellAveragePointer)
     {
         Logical.CreateSwitches(Logical.Number.PassThrough, this);
         (PhysicalSwitch.Switch(0) as PointerDwellAverageSwitch).Engine = this;
     }
     else
     {
         Logical.CreateSwitches(m_Dwell ? Logical.Number.DwellOnly : Logical.Number.One, this);
     }
     base.Initialise();             // must be AFTER switches assigned
 }