コード例 #1
0
    void DrawConnections(VirtualCell input_cell, List <CellLocation> unvisited_locations, PhysicalMap physicalMap, VirtualMap virtualMap, int max_distance)
    {
        unvisited_locations.Remove(input_cell.location);
        Vector3 input_pos = physicalMap.GetRealWorldPosition(input_cell.location, virtualMap.storey_number);

        //Debug.Log("Has connected cells: " + start_cell.connectedCells.Count);
        foreach (CellLocation connected_cell_location in input_cell.connectedCells)
        {
            //Debug.Log(connected_cell_location);
            Vector3 end_pos = physicalMap.GetRealWorldPosition(connected_cell_location, virtualMap.storey_number);
            //Debug.Log(input_cell.distance_from_root * 1f / virtualMap.GetMaximumDistance());
            Color col = Color.Lerp(Color.red, Color.green, input_cell.distance_from_root * 1f / max_distance);
            Handles.color = col;
            Handles.DrawLine(input_pos, end_pos);
            if (unvisited_locations.Contains(connected_cell_location))
            {
                DrawConnections(virtualMap.GetCell(connected_cell_location), unvisited_locations, physicalMap, virtualMap, max_distance);
            }
        }
    }
コード例 #2
0
    void OnSceneGUI()
    {
        if (showDebugCoordinates || showDebugConnections)
        {
            PhysicalMap  physicalMap = this.targetInstance.GetPhysicalMap();
            VirtualMap[] virtualMaps = this.targetInstance.GetVirtualMaps();
            if (this.targetInstance.HasGeneratedDungeon())
            {
                if (physicalMap != null && virtualMaps.Length > 0)
                {
                    GUIStyle guiStyle = new GUIStyle();

                    if (showDebugCoordinates)
                    {
                        for (int i = 0; i < virtualMaps.Length; i++)
                        {
                            foreach (VirtualCell c in virtualMaps[i].GetAllCells())
                            {
                                Vector3 p = physicalMap.GetRealWorldPosition(c.location, i);
                                if (c.location.x % 2 == 1 && c.location.y % 2 == 1)
                                {
                                    guiStyle.normal.textColor = Color.yellow;
                                    int actual_x = (c.location.x - 1) / 2;
                                    int actual_y = (c.location.y - 1) / 2;
                                    Handles.Label(p, c.location.x + "," + c.location.y + "\n(" + actual_x + "," + actual_y + ")", guiStyle);
                                }
                                else
                                {
                                    guiStyle.normal.textColor = Color.white;
                                    Handles.Label(p, c.location.x + "," + c.location.y, guiStyle);
                                }
                            }
                        }
                    }

                    if (showDebugConnections)
                    {
                        for (int i = 0; i < virtualMaps.Length; i++)
                        {
                            VirtualMap          virtualMap          = virtualMaps[i];
                            List <CellLocation> unvisited_locations = new List <CellLocation>(virtualMap.WalkableLocations);
                            //Debug.Log("Starting from " + start_location);
                            int max_distance = virtualMap.GetMaximumDistance();

                            int stop_iter = 0;
                            while (unvisited_locations.Count > 0)
                            {
                                CellLocation start_location = unvisited_locations[0]; // We start from a walkable cell (doesn't matter which one)
                                VirtualCell  start_cell     = virtualMap.GetCell(start_location);

                                DrawConnections(start_cell, unvisited_locations, physicalMap, virtualMap, max_distance);

                                stop_iter++;
                                if (stop_iter == 100)
                                {
                                    DaedalusDebugUtils.Assert(false, "Looping in show debug connectsion!");
                                    break; // ERROR HERE!
                                }
                            }
                        }
                    }

                    // TEST path check
                    //VirtualMap test_virtualMap = virtualMaps[0];
                    //List<CellLocation> test_unvisited_locations = new List<CellLocation>(test_virtualMap.WalkableLocations);
                    //test_virtualMap.ExistsPathBetweenLocations(test_unvisited_locations[0], test_unvisited_locations[test_unvisited_locations.Count - 1]);
                }
            }
        }
    }