public Electrostatic_field(Physic.Position pos) { this.Ke=cst.Ke; this.set_x(0); this.set_y(0); this.set_z(0); this.apply_to.set_x( pos.get_x() ); this.apply_to.set_y( pos.get_y() ); this.apply_to.set_z( pos.get_z() ); }
public Magnetostatic_field(Physic.Position pos) { this.Km=cst.Km; this.set_x(0); this.set_y(0); this.set_z(0); this.apply_to.set_x( pos.get_x() ); this.apply_to.set_y( pos.get_y() ); this.apply_to.set_z( pos.get_z() ); }
public Electrostatic_field(Charge chg,Physic.Position pos) { this.Ke=cst.Ke; // E stands for Electrostatic_field float d = chg.get_position().distance(pos); float X = (pos-chg.get_position()).get_x(); float Y = (pos-chg.get_position()).get_y(); float Z = (pos-chg.get_position()).get_z(); this.set_x( Ke * chg.get_charge() / ((float) System.Math.Pow(d,n+1))* X ); this.set_y( Ke * chg.get_charge() / ((float) System.Math.Pow(d,n+1))* Y ); this.set_z( Ke * chg.get_charge() / ((float) System.Math.Pow(d,n+1))* Z ); this.apply_to.set_x( pos.get_x() ); this.apply_to.set_y( pos.get_y() ); this.apply_to.set_z( pos.get_z() ); }
public Physic.Electrostatic_field real_to_screen(Physic.Electrostatic_field E_real) { Physic.Electrostatic_field E_screen = new Physic.Electrostatic_field(); E_screen.set_x ( real_to_screen( E1_real.get_x(), E1_screen.get_x(), E2_real.get_x(), E2_screen.get_x(), E_real.get_x()) ); E_screen.set_y ( real_to_screen( E1_real.get_y(), E1_screen.get_y(), E2_real.get_y(), E2_screen.get_y(), E_real.get_y()) ); E_screen.set_z ( real_to_screen( E1_real.get_z(), E1_screen.get_z(), E2_real.get_z(), E2_screen.get_z(), E_real.get_z()) ); E_screen.apply_to.set_x ( real_to_screen( E1_real.apply_to.get_x(), E1_screen.apply_to.get_x(), E2_real.apply_to.get_x(), E2_screen.apply_to.get_x(), E_real.apply_to.get_x()) ); E_screen.apply_to.set_y ( real_to_screen( E1_real.apply_to.get_y(), E1_screen.apply_to.get_y(), E2_real.apply_to.get_y(), E2_screen.apply_to.get_y(), E_real.apply_to.get_y()) ); E_screen.apply_to.set_z ( real_to_screen( E1_real.apply_to.get_z(), E1_screen.apply_to.get_z(), E2_real.apply_to.get_z(), E2_screen.apply_to.get_z(), E_real.apply_to.get_z()) ); return E_screen; }
public Physic.Electrostatic_field screen_to_real(Physic.Electrostatic_field E_screen) { Physic.Electrostatic_field E_real = new Physic.Electrostatic_field(); E_real.set_x ( screen_to_real( E1_screen.get_x(), E1_real.get_x(), E2_screen.get_x(), E_real.get_x(), E_screen.get_x()) ); E_real.set_y ( screen_to_real( E1_screen.get_y(), E1_real.get_y(), E2_screen.get_y(), E_real.get_y(), E_screen.get_y()) ); E_real.set_z ( screen_to_real( E1_screen.get_z(), E1_real.get_z(), E2_screen.get_z(), E_real.get_z(), E_screen.get_z()) ); E_real.apply_to.set_x ( screen_to_real( E1_screen.apply_to.get_x(), E1_real.apply_to.get_x(), E2_screen.apply_to.get_x(), E_real.apply_to.get_x(), E_screen.apply_to.get_x()) ); E_real.apply_to.set_y ( screen_to_real( E1_screen.apply_to.get_y(), E1_real.apply_to.get_y(), E2_screen.apply_to.get_y(), E_real.apply_to.get_y(), E_screen.apply_to.get_y()) ); E_real.apply_to.set_z ( screen_to_real( E1_screen.apply_to.get_z(), E1_real.apply_to.get_z(), E2_screen.apply_to.get_z(), E_real.apply_to.get_z(), E_screen.apply_to.get_z()) ); return E_real; }