public Charge(float charge, Physic.Position position, float radius) { this.m_charge = charge; this.m_position = position; this.m_radius = radius; }
public System.Collections.ArrayList get_positions() { System.Collections.ArrayList lst_of_points_of_grid = new System.Collections.ArrayList(); for (float y=m_min.get_y()+m_space.get_y()/2 ; y<=m_max.get_y() ; y=y+m_space.get_y()) { for (float x=m_min.get_x()+m_space.get_x()/2 ; x<=m_max.get_x() ; x=x+m_space.get_x()) { Physic.Position myPosition = new Physic.Position(x,y,0); lst_of_points_of_grid.Add(myPosition); } } return lst_of_points_of_grid; }
//private int mode = 0; // E=0 B=1 public void set_position(Physic.Position position) { m_position = position; }