コード例 #1
0
ファイル: PhotonViewHandler.cs プロジェクト: playgen/it-alert
    //TODO: check if this can be internal protected (as source in editor AND as dll)
    public static void LoadAllScenesToFix()
    {
        string[] scenes = System.IO.Directory.GetFiles(".", "*.unity", SearchOption.AllDirectories);

        foreach (string scene in scenes)
        {
            EditorSceneManager.OpenScene(scene);
            PhotonViewHandler.HierarchyChange();//NOTE: most likely on load also triggers a hierarchy change
            EditorSceneManager.SaveOpenScenes();
        }

        Debug.Log("Corrected scene views where needed.");
    }
コード例 #2
0
    public override void OnInspectorGUI()
    {
        this.m_Target = (PhotonView)target;
        bool isProjectPrefab = EditorUtility.IsPersistent(this.m_Target.gameObject);

        if (this.m_Target.ObservedComponents == null)
        {
            this.m_Target.ObservedComponents = new System.Collections.Generic.List <Component>();
        }

        if (this.m_Target.ObservedComponents.Count == 0)
        {
            this.m_Target.ObservedComponents.Add(null);
        }

        EditorGUILayout.BeginHorizontal();
        // Owner
        if (isProjectPrefab)
        {
            EditorGUILayout.LabelField("Owner:", "Set at runtime");
        }
        else if (!this.m_Target.isOwnerActive)
        {
            EditorGUILayout.LabelField("Owner", "Scene");
        }
        else
        {
            PhotonPlayer owner     = this.m_Target.owner;
            string       ownerInfo = (owner != null) ? owner.name : "<no PhotonPlayer found>";

            if (string.IsNullOrEmpty(ownerInfo))
            {
                ownerInfo = "<no playername set>";
            }

            EditorGUILayout.LabelField("Owner", "[" + this.m_Target.ownerId + "] " + ownerInfo);
        }

        // ownership requests
        EditorGUI.BeginDisabledGroup(Application.isPlaying);
        OwnershipOption own = (OwnershipOption)EditorGUILayout.EnumPopup(this.m_Target.ownershipTransfer, GUILayout.Width(100));

        if (own != this.m_Target.ownershipTransfer)
        {
            // jf: fixed 5 and up prefab not accepting changes if you quit Unity straight after change.
            // not touching the define nor the rest of the code to avoid bringing more problem than solving.
            EditorUtility.SetDirty(this.m_Target);

            Undo.RecordObject(this.m_Target, "Change PhotonView Ownership Transfer");
            this.m_Target.ownershipTransfer = own;
        }
        EditorGUI.EndDisabledGroup();

        EditorGUILayout.EndHorizontal();


        // View ID
        if (isProjectPrefab)
        {
            EditorGUILayout.LabelField("View ID", "Set at runtime");
        }
        else if (EditorApplication.isPlaying)
        {
            EditorGUILayout.LabelField("View ID", this.m_Target.viewID.ToString());
        }
        else
        {
            int idValue = EditorGUILayout.IntField("View ID [1.." + (PhotonNetwork.MAX_VIEW_IDS - 1) + "]", this.m_Target.viewID);
            if (this.m_Target.viewID != idValue)
            {
                Undo.RecordObject(this.m_Target, "Change PhotonView viewID");
                this.m_Target.viewID = idValue;
            }
        }


        // Locally Controlled
        if (EditorApplication.isPlaying)
        {
            string masterClientHint = PhotonNetwork.isMasterClient ? "(master)" : "";
            EditorGUILayout.Toggle("Controlled locally: " + masterClientHint, this.m_Target.isMine);
        }


        //DrawOldObservedItem();
        ConvertOldObservedItemToObservedList();


        // ViewSynchronization (reliability)
        if (this.m_Target.synchronization == ViewSynchronization.Off)
        {
            GUI.color = Color.grey;
        }

        EditorGUILayout.PropertyField(serializedObject.FindProperty("synchronization"), new GUIContent("Observe option:"));

        if (this.m_Target.synchronization != ViewSynchronization.Off && this.m_Target.ObservedComponents.FindAll(item => item != null).Count == 0)
        {
            GUILayout.BeginVertical(GUI.skin.box);
            GUILayout.Label("Warning", EditorStyles.boldLabel);
            GUILayout.Label("Setting the synchronization option only makes sense if you observe something.");
            GUILayout.EndVertical();
        }

        /*ViewSynchronization vsValue = (ViewSynchronization)EditorGUILayout.EnumPopup("Observe option:", m_Target.synchronization);
         * if (vsValue != m_Target.synchronization)
         * {
         *  m_Target.synchronization = vsValue;
         *  if (m_Target.synchronization != ViewSynchronization.Off && m_Target.observed == null)
         *  {
         *      EditorUtility.DisplayDialog("Warning", "Setting the synchronization option only makes sense if you observe something.", "OK, I will fix it.");
         *  }
         * }*/

        DrawSpecificTypeSerializationOptions();

        GUI.color = Color.white;
        DrawObservedComponentsList();

        // Cleanup: save and fix look
        if (GUI.changed)
        {
            #if !UNITY_MIN_5_3
            EditorUtility.SetDirty(this.m_Target);
            #endif
            PhotonViewHandler.HierarchyChange(); // TODO: check if needed
        }

        GUI.color = Color.white;
        #if !UNITY_MIN_5_3
        EditorGUIUtility.LookLikeControls();
        #endif
    }
コード例 #3
0
    public override void OnInspectorGUI()
    {
        #if UNITY_3_5
        EditorGUIUtility.LookLikeInspector();
        #endif
        EditorGUI.indentLevel = 1;

        PhotonView mp = (PhotonView)this.target;
        bool       isProjectPrefab = EditorUtility.IsPersistent(mp.gameObject);



        // Owner
        if (isProjectPrefab)
        {
            EditorGUILayout.LabelField("Owner:", "Set at runtime");
        }
        else if (mp.isSceneView)
        {
            EditorGUILayout.LabelField("Owner:", "Scene");
        }
        else
        {
            PhotonPlayer owner     = mp.owner;
            string       ownerInfo = (owner != null) ? owner.name : "<no PhotonPlayer found>";

            if (string.IsNullOrEmpty(ownerInfo))
            {
                ownerInfo = "<no playername set>";
            }

            EditorGUILayout.LabelField("Owner:", "[" + mp.ownerId + "] " + ownerInfo);
        }



        // View ID
        if (isProjectPrefab)
        {
            EditorGUILayout.LabelField("View ID", "Set at runtime");
        }
        else if (EditorApplication.isPlaying)
        {
            EditorGUILayout.LabelField("View ID", mp.viewID.ToString());
        }
        else
        {
            int idValue = EditorGUILayout.IntField("View ID [0.." + (PhotonNetwork.MAX_VIEW_IDS - 1) + "]", mp.viewID);
            mp.viewID = idValue;
        }



        // Locally Controlled
        if (EditorApplication.isPlaying)
        {
            string masterClientHint = PhotonNetwork.isMasterClient ? "(master)" : "";
            EditorGUILayout.Toggle("Controlled locally: " + masterClientHint, mp.isMine);
        }



        // Observed Item
        EditorGUILayout.BeginHorizontal();

        // Using a lower version then 3.4? Remove the TRUE in the next line to fix an compile error
        string typeOfObserved = string.Empty;
        if (mp.observed != null)
        {
            int firstBracketPos = mp.observed.ToString().LastIndexOf('(');
            if (firstBracketPos > 0)
            {
                typeOfObserved = mp.observed.ToString().Substring(firstBracketPos);
            }
        }


        Component componenValue = (Component)EditorGUILayout.ObjectField("Observe: " + typeOfObserved, mp.observed, typeof(Component), true);
        if (mp.observed != componenValue)
        {
            if (mp.observed == null)
            {
                mp.synchronization = ViewSynchronization.UnreliableOnChange;    // if we didn't observe anything yet. use unreliable on change as default
            }
            if (componenValue == null)
            {
                mp.synchronization = ViewSynchronization.Off;
            }

            mp.observed = componenValue;
        }

        EditorGUILayout.EndHorizontal();



        // ViewSynchronization (reliability)
        if (mp.synchronization == ViewSynchronization.Off)
        {
            GUI.color = Color.grey;
        }

        ViewSynchronization vsValue = (ViewSynchronization)EditorGUILayout.EnumPopup("Observe option:", mp.synchronization);
        if (vsValue != mp.synchronization)
        {
            mp.synchronization = vsValue;
            if (mp.synchronization != ViewSynchronization.Off && mp.observed == null)
            {
                EditorUtility.DisplayDialog("Warning", "Setting the synchronization option only makes sense if you observe something.", "OK, I will fix it.");
            }
        }



        // Serialization
        // show serialization options only if something is observed
        if (mp.observed != null)
        {
            Type type = mp.observed.GetType();
            if (type == typeof(Transform))
            {
                mp.onSerializeTransformOption = (OnSerializeTransform)EditorGUILayout.EnumPopup("Serialization:", mp.onSerializeTransformOption);
            }
            else if (type == typeof(Rigidbody))
            {
                mp.onSerializeRigidBodyOption = (OnSerializeRigidBody)EditorGUILayout.EnumPopup("Serialization:", mp.onSerializeRigidBodyOption);
            }
        }



        // Cleanup: save and fix look
        if (GUI.changed)
        {
            EditorUtility.SetDirty(mp);
            PhotonViewHandler.HierarchyChange();  // TODO: check if needed
        }

        GUI.color = Color.white;
        EditorGUIUtility.LookLikeControls();
    }
コード例 #4
0
    public static void RunConversion()
    {
        //Ask if user has made a backup.
        int option = EditorUtility.DisplayDialogComplex("Conversion", "Attempt automatic conversion from Unity Networking to Photon Unity Networking \"PUN\"?", "Yes", "No!", "Pick Script Folder");

        switch (option)
        {
        case 0:
            break;

        case 1:
            return;

        case 2:
            PickFolderAndConvertScripts();
            return;

        default:
            return;
        }

        //REAAAALY?
        bool result = EditorUtility.DisplayDialog("Conversion", "Disclaimer: The code conversion feature is quite crude, but should do it's job well (see the sourcecode). A backup is therefore strongly recommended!", "Yes, I've made a backup: GO", "Abort");

        if (!result)
        {
            return;
        }
        Output(EditorApplication.timeSinceStartup + " Started conversion of Unity networking -> Photon");

        //Ask to save current scene (optional)
        EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();

        EditorUtility.DisplayProgressBar("Converting..", "Starting.", 0);

        //Convert NetworkViews to PhotonViews in Project prefabs
        //Ask the user if we can move all prefabs to a resources folder
        bool movePrefabs = EditorUtility.DisplayDialog("Conversion", "Can all prefabs that use a PhotonView be moved to a Resources/ folder? You need this if you use Network.Instantiate.", "Yes", "No");


        string[] prefabs = Directory.GetFiles("Assets/", "*.prefab", SearchOption.AllDirectories);
        foreach (string prefab in prefabs)
        {
            EditorUtility.DisplayProgressBar("Converting..", "Object:" + prefab, 0.6f);

            Object[] objs      = (Object[])AssetDatabase.LoadAllAssetsAtPath(prefab);
            int      converted = 0;
            foreach (Object obj in objs)
            {
                if (obj != null && obj.GetType() == typeof(GameObject))
                {
                    converted += ConvertNetworkView(((GameObject)obj).GetComponents <NetworkView>(), false);
                }
            }
            if (movePrefabs && converted > 0)
            {
                //This prefab needs to be under the root of a Resources folder!
                string path           = prefab.Replace("\\", "/");
                int    lastSlash      = path.LastIndexOf("/");
                int    resourcesIndex = path.LastIndexOf("/Resources/");
                if (resourcesIndex != lastSlash - 10)
                {
                    if (path.Contains("/Resources/"))
                    {
                        Debug.LogWarning("Warning, prefab [" + prefab + "] was already in a resources folder. But has been placed in the root of another one!");
                    }
                    //This prefab NEEDS to be placed under a resources folder
                    string resourcesFolder = path.Substring(0, lastSlash) + "/Resources/";
                    EnsureFolder(resourcesFolder);
                    string newPath = resourcesFolder + path.Substring(lastSlash + 1);
                    string error   = AssetDatabase.MoveAsset(prefab, newPath);
                    if (error != "")
                    {
                        Debug.LogError(error);
                    }
                    Output("Fixed prefab [" + prefab + "] by moving it into a resources folder.");
                }
            }
        }

        //Convert NetworkViews to PhotonViews in scenes
        string[] sceneFiles = Directory.GetFiles("Assets/", "*.unity", SearchOption.AllDirectories);
        foreach (string sceneName in sceneFiles)
        {
            EditorSceneManager.OpenScene(sceneName);
            EditorUtility.DisplayProgressBar("Converting..", "Scene:" + sceneName, 0.2f);

            int converted2 = ConvertNetworkView((NetworkView[])GameObject.FindObjectsOfType(typeof(NetworkView)), true);
            if (converted2 > 0)
            {
                //This will correct all prefabs: The prefabs have gotten new components, but the correct ID's were lost in this case
                PhotonViewHandler.HierarchyChange();    //TODO: most likely this is triggered on change or on save

                Output("Replaced " + converted2 + " NetworkViews with PhotonViews in scene: " + sceneName);
                EditorSceneManager.SaveOpenScenes();
            }
        }

        //Convert C#/JS scripts (API stuff)
        List <string> scripts = GetScriptsInFolder("Assets");

        EditorUtility.DisplayProgressBar("Converting..", "Scripts..", 0.9f);
        ConvertScripts(scripts);

        Output(EditorApplication.timeSinceStartup + " Completed conversion!");
        EditorUtility.ClearProgressBar();

        EditorUtility.DisplayDialog("Completed the conversion", "Don't forget to add \"PhotonNetwork.ConnectWithDefaultSettings();\" to connect to the Photon server before using any multiplayer functionality.", "OK");
    }
コード例 #5
0
    public override void OnInspectorGUI()
    {
        EditorGUIUtility.LookLikeInspector();
        EditorGUI.indentLevel = 1;

        PhotonView mp = (PhotonView)this.target;
        bool       isProjectPrefab = EditorUtility.IsPersistent(mp.gameObject);


        // OWNER
        if (isProjectPrefab)
        {
            EditorGUILayout.LabelField("Owner:", "Set at runtime");
        }
        else if (mp.isSceneView)
        {
            EditorGUILayout.LabelField("Owner:", "Scene");
        }
        else if (mp.owner == null)
        {
            EditorGUILayout.LabelField("Owner:", "null, disconnected?");
        }
        else
        {
            EditorGUILayout.LabelField("Owner:", "[" + mp.ownerId + "] " + mp.owner);
        }


        // View ID
        if (isProjectPrefab)
        {
            EditorGUILayout.LabelField("View ID", "Set at runtime");
        }
        else if (EditorApplication.isPlaying)
        {
            if (mp.ownerId != 0 && mp.owner != null)
            {
                EditorGUILayout.LabelField("View ID", "[" + mp.ownerId + "] " + mp.viewID);
            }
            else
            {
                EditorGUILayout.LabelField("View ID", mp.viewID + string.Empty);
            }
        }
        else
        {
            int newId = EditorGUILayout.IntField("View ID [0.." + (PhotonNetwork.MAX_VIEW_IDS - 1) + "]", mp.viewID);
            if (newId != mp.viewID)
            {
                mp.viewID = newId;
                EditorUtility.SetDirty(mp);
                PhotonViewHandler.HierarchyChange();
            }
        }


        // OBSERVING
        EditorGUILayout.BeginHorizontal();

        // Using a lower version then 3.4? Remove the TRUE in the next line to fix an compile error
        string title     = string.Empty;
        int    firstOpen = 0;

        if (mp.observed != null)
        {
            firstOpen = mp.observed.ToString().IndexOf('(');
        }

        if (firstOpen > 0)
        {
            title = mp.observed.ToString().Substring(firstOpen - 1);
        }

        mp.observed = (Component)EditorGUILayout.ObjectField("Observe: " + title, mp.observed, typeof(Component), true);
        if (GUI.changed)
        {
            PhotonViewHandler.HierarchyChange();  // TODO: check if needed
            if (mp.observed != null)
            {
                mp.synchronization = ViewSynchronization.ReliableDeltaCompressed;
            }
            else
            {
                mp.synchronization = ViewSynchronization.Off;
            }
        }

        EditorGUILayout.EndHorizontal();

        if (mp.synchronization == ViewSynchronization.Off)
        {
            GUI.color = Color.grey;
        }

        mp.synchronization = (ViewSynchronization)EditorGUILayout.EnumPopup("Observe option:", mp.synchronization);
        if (GUI.changed)
        {
            PhotonViewHandler.HierarchyChange();  // TODO: check if needed
            if (mp.synchronization != ViewSynchronization.Off && mp.observed == null)
            {
                EditorUtility.DisplayDialog("Warning", "Setting the synchronization option only makes sense if you observe something.", "OK, I will fix it.");
            }
        }

        if (mp.observed != null)
        {
            Type type = mp.observed.GetType();
            if (type == typeof(Transform))
            {
                mp.onSerializeTransformOption = (OnSerializeTransform)EditorGUILayout.EnumPopup("Serialization:", mp.onSerializeTransformOption);
            }
            else if (type == typeof(Rigidbody))
            {
                mp.onSerializeRigidBodyOption = (OnSerializeRigidBody)EditorGUILayout.EnumPopup("Serialization:", mp.onSerializeRigidBodyOption);
            }
        }

        GUI.color = Color.white;
        EditorGUIUtility.LookLikeControls();
    }