void Start() { PMT = PhotonMeshTransfer.getSingleton(); m_Observer = new SurfaceObserver(); m_Observer.SetVolumeAsSphere(new Vector3(0.0f, 0.0f, 0.0f), 200.0f); SurfacesList = new List <SurfaceEntry>(); m_Surfaces = new Dictionary <int, SurfaceEntry>(); m_WaitingForBake = false; m_lastUpdateTime = 0.0f; S = this; }
// Start is called before the first frame update void Start() { if (!singleton) { singleton = this; } else { Debug.LogError("Photon Mesh Transfer DUPLICATE SINGLETONS ATTEMPTED!"); } testLastSendGametime = Time.realtimeSinceStartup; if (!meshPrefab) { Debug.LogError("You screwed up when setting up this gameobject. meshPrefab is null."); } }
private void FixedUpdate() { if (!PhotonNetwork.InRoom) { return; } if (PMT == null) { PMT = PhotonMeshTransfer.getSingleton(); } //DONT PISS OFF PHOTON BY SENDING TOO FREQUENTLY! THEY WILL KICK YOU! if (lastMeshDownlinkTime + deltaTimeAveraged + deltaTimeAveraged * 0.001f * lastMeshSize * (ConnectAndJoinSpaace.disconnectCount + 1) < Time.realtimeSinceStartup) { SurfacesList.Sort(); // you can't block here and wait for the camera capture. // Send the old data and trigger a new capture. // NetworkMeshSource.getSingleton() for (int index = 0; index < SurfacesList.Count; index++) { SurfaceEntry item = SurfacesList[index]; if (item.m_BakedState == BakedState.Baked || item.m_BakedState == BakedState.UpdatePostBake) { //Debug.LogWarning("Mesh " + item.m_Id + " has baked state " + item.m_BakedState); GameObject go = item.m_Surface; if (go) { MeshFilter[] meshFilters = go.GetComponents <MeshFilter>(); for (int mfi = 0; mfi < meshFilters.Length; mfi++) { MeshFilter MFer = meshFilters[mfi]; if (MFer) { //Debug.LogWarning("Mesh " + item.m_Id + " has a mesh filter"); Mesh meesh = MFer.mesh; if (meesh && meesh.triangles.Length > 0) { //Debug.LogWarning("Mesh " + item.m_Id +" is of length "+ meesh.triangles.Length); if (Time.realtimeSinceStartup - item.lastSentTime > 30.0f) { if (PMT == null) { Debug.LogWarning("PMT IS NULL! Can't send mesh " + item.m_Id); } //just send one and return; item.lastSentTime = lastMeshDownlinkTime = Time.realtimeSinceStartup; PMT.sendMesh(go.transform.position, go.transform.rotation, meesh); lastMeshSize = meesh.triangles.Length; //add any meshes we send to the minimap MiniMapHandler.getSingleton().addElement(meesh, go.transform.position, go.transform.rotation); //Debug.LogWarning("Mesh transer initiated on index " + item.m_Id); return; } } } } } } } lastMeshDownlinkTime = Time.realtimeSinceStartup; } }