protected override void BeforeProcessFunction() { if (duelScene.GetCurrentPhaseType() == phaseType) { Debug.LogError("当前流程已经是:" + phaseType + "无法重复进入!"); return; } switch (duelScene.GetCurrentPhaseType()) { case PhaseType.Unknown: break; case PhaseType.Draw: break; case PhaseType.Prepare: break; case PhaseType.Main: break; case PhaseType.Battle: EndBattlePhaseTypeEvent(); break; case PhaseType.Second: break; case PhaseType.End: break; default: break; } duelScene.SetCurrentPhaseType(phaseType); duelScene.ResetPhaseTypePanelInfo(); string ex = duelScene.GetCurrentPlayer() == duelScene.GetMyPlayer() ? "我方进入" : "对方进入"; PhaseTypeConfig phaseTypeConfig = ConfigManager.GetConfigByName("PhaseType") as PhaseTypeConfig; GameManager.ShowMessage(ex + phaseTypeConfig.GetRecordById((int)phaseType).value + "流程!"); duelScene.GetCurrentPlayer().GetOpponentPlayer().EnterPhaseNotify(phaseType); TimerFunction timerFunction = new TimerFunction(); timerFunction.SetFunction(1, () => { DoProcessFunction(); }); GameManager.AddTimerFunction(timerFunction); }
void Start() { GameManager.GetSingleInstance().SetAudioByName(duelBgmName); duelScene = GameManager.GetDuelScene(); duelScene.Init(); cardImage = GameObject.Find("cardImage").GetComponent <Image>(); Transform canvasTransform = GameObject.Find("Canvas").transform; duelResultPanel = canvasTransform.Find("DuelResultPanel").gameObject; duelResultPanel.SetActive(false); phaseTypePanel = canvasTransform.Find("rightPanel/PhaseTypePanel").gameObject; phaseTypePanel.SetActive(false); PhaseTypeConfig phaseTypeConfig = ConfigManager.GetConfigByName("PhaseType") as PhaseTypeConfig; for (int i = 1; i < phaseTypePanel.transform.GetChild(0).childCount; i++) { phaseTypePanel.transform.GetChild(0).GetChild(i).GetComponent <Text>().text = phaseTypeConfig.GetRecordById(i).value; } attackOrDefensePanel = canvasTransform.Find("rightPanel/AttackOrDefensePanel").gameObject; attackOrDefensePanel.SetActive(false); effectSelectPanel = canvasTransform.Find("rightPanel/EffectSelectPanel").gameObject; effectSelectPanel.SetActive(false); cardListPanel = canvasTransform.Find("rightPanel/CardListPanel").gameObject; cardListContentTransform = cardListPanel.transform.GetChild(0).GetChild(0).GetChild(0); cardListPanel.SetActive(false); tossCoinPanel = canvasTransform.Find("rightPanel/TossCoinPanel").gameObject; tossCoinPanel.SetActive(false); throwDicePanel = canvasTransform.Find("rightPanel/ThrowDicePanel").gameObject; throwDicePanel.SetActive(false); selectItemPanel = canvasTransform.Find("rightPanel/SelectItemPanel").gameObject; selectItemPanel.SetActive(false); makeSurePanel = canvasTransform.Find("rightPanel/MakeSurePanel").gameObject; makeSurePanel.SetActive(false); }