private void Instance_OnPhaseChanged(object sender, PhaseController.Phase e) { switch (e) { case PhaseController.Phase.FIGHTING: Launch(); break; } }
private void OnPhaseChanged(object sender, PhaseController.Phase e) { switch (e) { case PhaseController.Phase.EXPLORING: case PhaseController.Phase.PREPARATION: StopCoroutine(StartWave()); KillAllEnemies(); break; } }