internal void PhaseChanged(object sender, PhaseChangedEventArgs e) { foreach (Card card in this) { card.PhaseChanged(sender, e); } }
void player_PhaseChangedEvent(object sender, PhaseChangedEventArgs e) { if (_CardBase != null) { _CardBase.PhaseChanged(sender, e); } _Cards.PhaseChanged(sender, e); }
private void _Player_PhaseChangedEvent(object sender, PhaseChangedEventArgs e) { if (this.Dispatcher.CheckAccess()) { DisplayStage(e.CurrentPlayer.Phase, e.CurrentPlayer.PlayerMode); if (this.IsUIPlayer) { if (e.CurrentPlayer.Phase == DominionBase.Players.PhaseEnum.Starting || e.CurrentPlayer.Phase == DominionBase.Players.PhaseEnum.Waiting || e.CurrentPlayer.Phase == DominionBase.Players.PhaseEnum.Cleanup || e.CurrentPlayer.Phase == DominionBase.Players.PhaseEnum.Endgame || e.CurrentPlayer.PlayerMode == DominionBase.Players.PlayerMode.Waiting || e.CurrentPlayer.PlayerMode == DominionBase.Players.PlayerMode.Choosing) { cardHand.IsClickable = false; } else { cardHand.IsClickable = true; } if (e.CurrentPlayer == _Player) { cardHand.Phase = e.NewPhase; } } else { cardHand.IsClickable = false; } if (e.NewPhase == PhaseEnum.Endgame) { lock (e.CurrentPlayer.Hand) { cardHand.SplitAt = e.CurrentPlayer.Hand.First( c => (c.Category & DominionBase.Cards.Category.Victory) != DominionBase.Cards.Category.Victory && (c.Category & DominionBase.Cards.Category.Curse) != DominionBase.Cards.Category.Curse); } cardDiscard.Visibility = bDeckDiscardDivider.Visibility = cardDeck.Visibility = bDeckHandDivider.Visibility = System.Windows.Visibility.Collapsed; bHandInPlayivider.Visibility = dpInPlay.Visibility = bInPlayMatsDivider.Visibility = dpMatsandPiles.Visibility = System.Windows.Visibility.Collapsed; bVictoryPointsDivider.Visibility = lVictoryPointsTitle.Visibility = lVictoryPoints.Visibility = System.Windows.Visibility.Visible; svPlayerDisplay.HorizontalScrollBarVisibility = ScrollBarVisibility.Disabled; } } else { this.Dispatcher.BeginInvoke(new EventHandler <PhaseChangedEventArgs>(_Player_PhaseChangedEvent), System.Windows.Threading.DispatcherPriority.Normal, sender, e); } }
protected internal void OnPhaseChanged(IntPtr converter) { if (_configuration.PhaseChangedAction == null) { return; } var phaseCount = GetPhaseCount(converter); var currentPhase = GetCurrentPhase(converter); var phaseDescription = GetPhaseDescription(converter, currentPhase); var eventArgs = new PhaseChangedEventArgs( ProcessingDocument, phaseCount, currentPhase, phaseDescription); _configuration.PhaseChangedAction?.Invoke(eventArgs); }
internal virtual void PhaseChanged(object sender, PhaseChangedEventArgs e) { }