// Use this for initialization void Start() { for (int i = 0; i < musicChannels.Length; ++i) { musicSource[i].clip = musicChannels[i]; musicSource[i].Play(); musicSource[i].loop = true; //musicSource[i].volume = 0.0f; } musicDeathSource.clip = musicDeathChannel; musicDeathSource.Play(); musicDeathSource.loop = true; musicDeathSource.volume = 0.0f; //SpookyChip distanceManager = FindObjectOfType <PhantomDistance>(); if (distanceManager != null) { AgentObject = distanceManager.AgentReference(); PhantomObject = distanceManager.PhantomReference(); } else { Debug.LogWarning("Could not find Distance Manager!"); } }
// Use this for initialization void Start() { heartbeat = GetComponent <Heartbeat>(); distanceManager = FindObjectOfType <PhantomDistance>(); if (distanceManager != null) { AgentObject = distanceManager.AgentReference(); PhantomObject = distanceManager.PhantomReference(); } else { Debug.LogWarning("Could not find Distance Manager!"); } }