//constructor public PhantomTalker(string ip_address, int port, PhantomData data, Logger logger) { portToTalk = port; address = System.Net.IPAddress.Parse(ip_address); this.logger = logger; this.talking = false; this.data = data; Init(); }
// Start is called before the first frame update void Start() { logger = new Logger(new MyLogHandler()); logger.Log("Starting application"); data = new PhantomData(20); listener = new PhantomListener("192.168.122.199", 50005, data, logger); talker = new PhantomTalker("192.168.122.199", 50000, data, logger); listener.StartListener(100); logger.Log("UDP Listener initialized"); mouse = GameObject.FindGameObjectWithTag("Player"); //Set the physics rendering to 1000 Hz Time.fixedDeltaTime = 0.001f; }