/// <summary> /// 获取宠物PetVo /// </summary> public static PetVo GetPetVo(PPet pet) { var petVo = new PetVo(); SetPetVo(pet, petVo); return(petVo); }
public void OpenViewForNew(uint petId) { newPet = true; Singleton <PetView> .Instance.LoadPet(petId, gameObject.transform, new Vector3(-100, -15, 0)); SysPet spet = BaseDataMgr.instance.GetDataById <SysPet>(petId); name.text = spet.name; NGUITools.FindInChild <UISprite>(gameObject, "info/gradeicn").spriteName = "hslv"; gameObject.SetActive(true); close = false; SetStars((uint)spet.star); tips.text = "恭喜您获得新幻兽"; PPet pet = Singleton <PetMode> .Instance.GetPetByPetId(petId); PetVo petVo = Singleton <PetMode> .Instance.PetVos[pet.id]; NGUITools.FindInChild <UILabel>(gameObject, "info/fightvalue").text = petVo.fight.ToString(); tipsPlay.PlayReverse(); if (AfterOpenViewGuideDelegate != null) { EventDelegate.Add(tipsPlay.onFinished, AfterOpenViewGuideDelegate); AfterOpenViewGuideDelegate = null; } }
/// <summary> /// 计算属性基础加成 /// </summary> public static void CupBaseProperties(PPet pet, PetVo vo) { vo.Hp = CupBaseProperty(pet, vo.SysPet.hp); vo.CurHp = vo.Hp; vo.AttPMax = CupBaseProperty(pet, vo.SysPet.att_max); vo.DefP = CupBaseProperty(pet, vo.SysPet.def_p); vo.DefM = CupBaseProperty(pet, vo.SysPet.def_m); }
private void AddTotal() { totalAdd = new PetVo(); foreach (PetVo petVo in PetVos.Values) { PetLogic.AddPetALL(totalAdd, petVo); } totalAdd.fight = PetLogic.GetFight(totalAdd); }
/// <summary> /// 设置宠物PetVo /// </summary> public static void SetPetVo(PPet pet, PetVo vo) { vo.Id = pet.id; vo.petId = pet.petId; vo.SkillId = (uint)vo.SysPet.unique_skill + pet.star - 1; CupBaseProperties(pet, vo); //基础属性 EquipLogic.CupPetEquipProperties(pet, vo); //装备和阶属性 CupSkillProperties(pet, vo); //技能属性 vo.fight = GetFight(vo); }
public void Start() { _petVo = MeController.GetMeVoByType <PetVo>(); _talentSkillVo = BaseDataMgr.instance.GetSysSkillBaseVo(_petVo.SkillId); if (_talentSkillVo != null) { _talentSkillActionVo = BaseDataMgr.instance.GetSysSkillActionVo(_talentSkillVo.skill_group); } _masterVo = _petVo.MasterVo; _masterDisplay = _petVo.MasterDisplay; }
/// <summary> /// 计算技能加成 /// </summary> private static void CupSkillProperties(PPet pet, PetVo vo) { for (int i = 1; i <= 4; i++) { int[] skillConfig = GetPetSkillInfo((int)pet.petId, i); uint[] skill = Singleton <PetMode> .Instance.GetPetSkill(pet.id, (uint)i); if (skill != null) { AddSkillProperty(vo, skillConfig, skill[1]); } } }
private static BaseRoleVo[] gradeVos = new BaseRoleVo[39]; //14阶装备 /// <summary> /// 计算宠物的装备属性 /// </summary> /// <param name="petid"></param> /// <returns></returns> public static void CupPetEquipProperties(PPet pet, PetVo petVo) { //添加当前装备 for (int i = 0; i < pet.equip.Count;) { uint equipId = pet.equip[i + 1]; SysEquipVo equipVo = BaseDataMgr.instance.GetDataById <SysEquipVo>(equipId); AddEquipProperty(petVo, equipVo); i = i + 2; } //添加当前阶的装备 BaseRoleVo gradeVo = GetGradeProperties((uint)petVo.SysPet.type, pet.grade); PetLogic.AddPetALL(petVo, gradeVo); }
private void SetPetProperty(PPet pet) { PetVo petVo = Singleton <PetMode> .Instance.PetVos[pet.id]; SysPetEvolutionVo petEvo = BaseDataMgr.instance.GetDataById <SysPetEvolutionVo>(pet.star); NGUITools.FindInChild <UILabel>(propetyObj, "growvalue").text = (petEvo.grow / 10000f).ToString(); NGUITools.FindInChild <UILabel>(propetyObj, "hpvalue").text = petVo.Hp.ToString(); NGUITools.FindInChild <UILabel>(propetyObj, "attackvalue").text = petVo.AttPMax.ToString(); NGUITools.FindInChild <UILabel>(propetyObj, "pdvalue").text = petVo.DefP.ToString(); NGUITools.FindInChild <UILabel>(propetyObj, "mdvalue").text = petVo.DefM.ToString(); NGUITools.FindInChild <UILabel>(propetyObj, "decvalue").text = petVo.HurtRe.ToString(); SysPet spet = BaseDataMgr.instance.GetDataById <SysPet>(pet.petId); SysSkillBaseVo skill = BaseDataMgr.instance.GetDataById <SysSkillBaseVo>((uint)spet.unique_skill); NGUITools.FindInChild <UILabel>(propetyObj, "des").text = "天赋技能:" + skill.desc; NGUITools.FindInChild <UILabel>(gameObject, "info/fightvalue").text = petVo.fight.ToString(); }
private static void AddSkillProperty(PetVo vo, int[] skillConfig, uint level) { ///生命之源(生命)5 ///铜皮铁骨(物防)11 ///魔法抵抗(魔防)12 ///战斗之心(攻击)22 if (skillConfig[0] == 5) { vo.Hp += (uint)(skillConfig[1] * level); } else if (skillConfig[0] == 11) { vo.DefP += (uint)(skillConfig[1] * level); } else if (skillConfig[0] == 12) { vo.DefM += (uint)(skillConfig[1] * level); } else if (skillConfig[0] == 22) { vo.AttPMax += (uint)(skillConfig[1] * level); } }
/**创建宠物**/ public PetDisplay CreatePet(DisplayVo vo) { if (vo == null) { return(null); } vo.Type = DisplayType.PET; var display = new PetDisplay(); _petDisplayList.Add(display); objectList.Add(display); PetVo pet = (PetVo)vo; string res = pet.SysPet.res; if (res.Equals("0")) { res = "10004"; } vo.ClothUrl = "Model/Pet/" + res + "/Model/" + res + ".assetbundle"; display.SetVo(vo); return(display); }
public void OpenViewForEvolve(uint uid) { newPet = false; PPet pet = Singleton <PetMode> .Instance.GetPetById(uid); Singleton <PetView> .Instance.LoadPet(pet.petId, gameObject.transform, new Vector3(-100, -15, 0)); NGUITools.FindInChild <UISprite>(gameObject, "info/gradeicn").spriteName = PetLogic.GetGradeIcn(pet.grade); SysPet sPet = BaseDataMgr.instance.GetDataById <SysPet>(pet.petId); name.text = PetLogic.GetGradeDes(pet.grade, sPet.name); tips.text = "您的幻兽进化到了" + pet.star + "星"; PetVo petVo = Singleton <PetMode> .Instance.PetVos[pet.id]; NGUITools.FindInChild <UILabel>(gameObject, "info/fightvalue").text = petVo.fight.ToString(); SetStars(pet.star); gameObject.SetActive(true); close = false; Singleton <PetView> .Instance.PetPlay(Status.Win); tipsPlay.PlayReverse(); }