// GET: Customers/Details/5 public ActionResult Details(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Customer customer = db.Customers.Find(id); List <Animal> FavAnimal = new List <Animal>(); for (int i = 1; i <= db.PetStatus.Count(); i++) { PetStatus tempPet = db.PetStatus.Find(i); if (tempPet.Favorite == true && tempPet.CustomerId == id) { FavAnimal.Add(db.Animals.Find(tempPet.AnimalId)); } } CustomerViewModel customerViewModel = new CustomerViewModel { Customer = customer, AllAnimals = FavAnimal }; return(View(customerViewModel)); }
public ActionResult Create([Bind(Include = "CustomerId,PetStatusId,Username,Password,ConfirmPassword,CustomerName,EmailID,CustomerLocation")] Customer customer) { if (ModelState.IsValid) { db.Customers.Add(customer); Animal AnimalHolder = db.Animals.ToList().Last(); int animalLength = AnimalHolder.AnimalId; for (int i = 0; i <= animalLength; i++) { Animal AnimalList = db.Animals.Find(i); if (AnimalList == null) { } else { PetStatus CustomerList = new PetStatus(); CustomerList.CustomerId = customer.CustomerId; CustomerList.AnimalId = AnimalList.AnimalId; CustomerList.Favorite = false; CustomerList.HasSeen = false; CustomerList.ThumbsDown = false; db.PetStatus.Add(CustomerList); db.SaveChanges(); } } db.SaveChanges(); return(RedirectToAction("Index", "Animals", new { page = 1 })); } return(View(customer)); }
/* Uncomment this for testing * [ContextMenuItem("Advance form", "testAdvance")] * public float testAdvanceAtNeediness; * public void testAdvance() * { * petStatus.increaseNeediness(testAdvanceAtNeediness - petStatus.getNeediness()); * advancePetForm(); * } */ // Start is called before the first frame update void Start() { petStatus = GetComponent <PetStatus>(); currentPetFormNode = petFormDataTree[0]; currentPetFormIndex = 0; loadPetFormDataFile(currentPetFormNode.petFormDataFile); }
public void instantiateInteractions(PetStatus petStatus) { instantiatedBucket = Instantiate(bucket.gameObject, transform) .GetComponent <WaterBucketInteraction>(); instantiatedBucket.Initialize(petStatus, condition_name, value_increase_amount, neediness_increase_amount); }
public void instantiateInteractions(PetStatus petStatus) { GameObject new_ball = GameObject.Instantiate(bouncingBall.gameObject, transform); new_ball.GetComponent <BouncingBallInteraction>().Initialize(petStatus, condition_name, value_increase_amount, neediness_increase_amount); }
public void OnGet(ulong id) { CurrentUser = login.GetUserFromContext(HttpContext.User); if (CurrentUser != null) { CurrentPetStatus = pet.GetPetStatusById(id); if (CurrentPetStatus == null) { // pet not found, or wrong owner Response.StatusCode = 404; return; } // this check is handled in the front end if (CurrentPetStatus.Pet.PetId == CurrentUser.UserId) { // make a userlogin activity // if the user matches activity.MakeActivityForPet(CurrentPetStatus.Pet.PetId, ActivityType.UserLogin); } } else { // http unauthorized Response.StatusCode = 401; return; } }
// Start is called before the first frame update void Start() { currentTime = 0; transformationIndex = 0; endingManager = GetComponent <EndingManager>(); petStatus = petFormController.GetComponent <PetStatus>(); }
public ActionResult DeleteConfirmed(int id) { PetStatus petStatus = db.PetStatus.Find(id); db.PetStatus.Remove(petStatus); db.SaveChanges(); return(RedirectToAction("Index")); }
public void instantiateInteractions(PetStatus petStatus) { SweetsPileInteraction newSweestPile = Instantiate(sweetsPile.gameObject, transform).GetComponent <SweetsPileInteraction>(); newSweestPile.Initialize(petStatus, conditionName, conditionIncreaseAmount, needinessIncreaseAmount); }
public void instantiateInteractions(PetStatus petStatus) { BrushInteraction instantiatedBrush = Instantiate(brush.gameObject, transform) .GetComponent <BrushInteraction>(); instantiatedBrush.Initialize(petStatus, conditionName, valueIncreasePerSecond, needinessIncreasePerSecond); }
public void Initialize(PetStatus petStatus, string conditionName, float conditionRestoreValue, float needinessIncreaseAmount) { this.petStatus = petStatus; this.conditionName = conditionName; this.conditionRestoreValue = conditionRestoreValue; this.needinessIncreaseAmount = needinessIncreaseAmount; }
//! Inits stat bars in HUD to be beginning values. private void Start() { currentPet = GameManager.Instance.currentPet.GetComponent <PetStatus>(); SetSliderValues(hungerBar, currentPet.Hunger); SetSliderValues(thirstBar, currentPet.Thirst); SetSliderValues(loveBar, currentPet.Love); }
public void instantiateInteractions(PetStatus petStatus) { BirdSpawner instantiatedSpawner = Instantiate( birdSpawner.gameObject, transform).GetComponent <BirdSpawner>(); instantiatedSpawner.Initialize(petStatus, conditionName, valueIncreaseAmount, needinessIncreaseAmount, this); }
public Pet AddDiagnose(bool isSick, DateTime date, string?diagnose = null) { var petStatus = new PetStatus(isSick, date, diagnose); this.petStatusData.Add(petStatus); return(this); }
public void instantiateInteractions(PetStatus petStatus) { SwitchGameInteraction instantiatedGame = Instantiate(switchGame.gameObject, transform) .GetComponent <SwitchGameInteraction>(); instantiatedGame.Initialize(petStatus, conditionName, valueIncreasePerSecond, needinessIncreasePerSecond); }
public void Initialize(float healthRestoreAmount, float needinessIncreaseAmount, PetStatus petStatus) { this.healthRestoreAmount = healthRestoreAmount; this.needinessIncreaseAmount = needinessIncreaseAmount; this.petStatus = petStatus; this.petColl = petStatus.GetComponentInChildren <Collider>(); }
public void Initialize(PetStatus petStatus, string conditionName, float conditionRestorePerSecond, float needinessIncreasePerSecond) { this.petStatus = petStatus; this.conditionName = conditionName; this.conditionRestorePerSecond = conditionRestorePerSecond; this.needinessIncreasePerSecond = needinessIncreasePerSecond; this.petColl = petStatus.GetComponentInChildren <Collider>(); }
public void Initialize(PetStatus petStatus, string conditionName, float conditionRestoreAmount, float needinessIncreaseAmount) { this.petStatus = petStatus; this.conditionName = conditionName; this.maxConditionRestoreAmount = conditionRestoreAmount; this.needinessIncreaseAmount = needinessIncreaseAmount; transform.localPosition = Vector3.zero; }
public void Initialize(PetStatus petStatus, string conditionName, float conditionRestoreAmount, float needinessIncreaseAmount, BirdlessnessInteractionData interactionData) { this.petStatus = petStatus; this.conditionName = conditionName; this.conditionRestoreAmount = conditionRestoreAmount; this.needinessIncreaseAmount = needinessIncreaseAmount; this.interactionData = interactionData; }
public ActionResult Edit([Bind(Include = "PetStatusId,AnimalId,CustomerId,HasSeen,Favorite,ThumbsDown")] PetStatus petStatus) { if (ModelState.IsValid) { db.Entry(petStatus).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(petStatus)); }
public void Initialize(PetStatus petStatus, string conditionName, float conditionRestoreValue, float needinessIncreaseAmount) { this.petStatus = petStatus; this.conditionName = conditionName; this.conditionRestoreValue = conditionRestoreValue; this.needinessIncreaseAmount = needinessIncreaseAmount; this.petColl = petStatus.GetComponentInChildren <Collider>(); }
public void Initialize(PetStatus pet_status, string condition_name, float condition_restore_amount, float neediness_increase_amount) { this.pet_status = pet_status; this.condition_name = condition_name; this.condition_restore_amount = condition_restore_amount; this.neediness_increase_amount = neediness_increase_amount; this.pet_coll = pet_status.GetComponentInChildren <Collider>(); this.coll = GetComponentInChildren <Collider>(); }
public ActionResult Create([Bind(Include = "PetStatusId,AnimalId,CustomerId,HasSeen,Favorite,ThumbsDown")] PetStatus petStatus) { if (ModelState.IsValid) { db.PetStatus.Add(petStatus); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(petStatus)); }
void Start() { m_Animator = GetComponent <Animator>(); PetMaxAttack = 5; PetMinAttack = 1; Health = 100; PetStatus = PetStatus.IDLE; m_Rigidbody = GetComponent <Rigidbody>(); m_Animator.SetBool("Walk", true); }
public IList <Pet> Execute(PetStatus status) { var sql = @" /* PetStore.Pet.Api */ select p.id, p.Name, p.Category, p.Status, p.Tags from pets.pet p where p.IsDelete = false and p.status = @status"; using var connection = _connectionFactory.Get(); return(connection.Query <Pet>(sql, new { status }).ToList()); }
public async Task SetPetStatus(int petId, PetStatus petStatus) { var pet = await _petRepository.GetByIdAsync(petId); pet.Status = petStatus; await _petHistoryStatusRepository.AddAsync(new PetHistoryStatus { PetId = petId, Status = petStatus }); }
private Pet CreatePet(PetStatus petStatus, string petName, int category) { return(new Pet { Name = petName, Status = petStatus, Category = new Category { Name = category.ToString(), Id = category } }); }
public void Execute(int petId, string name, PetStatus status) { var sql = @" /* PetStore.Pet.Api */ update pets.pet set Name = @Name, Status = @Status, Modified = current_timestamp, ModifiedBy = 'PetStore.Pet.Api' where Id = @Id"; using var connection = _connectionFactory.Get(); connection.Execute(sql, new { name, status, id = petId }); }
// GET: PetStatus/Delete/5 public ActionResult Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } PetStatus petStatus = db.PetStatus.Find(id); if (petStatus == null) { return(HttpNotFound()); } return(View(petStatus)); }
// Start is called before the first frame update void Start() { goodEndingScenes = new Dictionary <int, string>(); badEndingScenes = new Dictionary <int, string>(); foreach (PetFormEndings ending in petFormEndings) { goodEndingScenes.Add(ending.petFormId, ending.goodEndingSceneName); badEndingScenes.Add(ending.petFormId, ending.badEndingSceneName); } petForm = GetComponent <GameController>().petFormController; petStatus = petForm.GetComponent <PetStatus>(); }
public ActionResult CreatePetStatus([DataSourceRequest]DataSourceRequest request, IEnumerable<AdministrationPetStatusesViewModel> models) { var result = new List<AdministrationPetStatusesViewModel>(); if (this.ModelState.IsValid && models != null) { foreach (var model in models) { var newPetStatus = new PetStatus { Name = model.Name }; this.petStatuses.Add(newPetStatus); model.CreatedOn = newPetStatus.CreatedOn; model.Id = newPetStatus.Id; result.Add(model); } return this.Json(result.ToDataSourceResult(request), JsonRequestBehavior.AllowGet); } return null; }
public void Update(PetStatus petStatus) { this.petStatuses.Update(petStatus); this.petStatuses.Save(); }
public void Add(PetStatus petStatus) { this.petStatuses.Add(petStatus); this.petStatuses.Save(); }