private void SavePets() { activeSave.currentPets.Clear(); petSelector = FindObjectOfType <PetSelector>(); if (petSelector == null) { foreach (string petName in activeSave.unlockedPets) { activeSave.currentPets.Add(petName); } } else { foreach (string name in petSelector.Pets) { activeSave.currentPets.Add(name); } } }
void Start() { toggle = GetComponent <Toggle>(); petSelector = FindObjectOfType <PetSelector>(); }