コード例 #1
0
ファイル: PetHandler.cs プロジェクト: changthai2540/DDTank-II
        public void RefreshPetHandle(GameClient client, bool refreshBtn, string msg)
        {
            int      num              = Convert.ToInt32(PetMgr.FindConfig("AdoptRefereshCost").Value);
            int      templateId       = Convert.ToInt32(PetMgr.FindConfig("FreeRefereshID").Value);
            ItemInfo itemByTemplateID = client.Player.PropBag.GetItemByTemplateID(0, templateId);

            if (refreshBtn)
            {
                if (itemByTemplateID != null)
                {
                    client.Player.PropBag.RemoveTemplate(templateId, 1);
                }
                else
                {
                    if (client.Player.PlayerCharacter.Money >= num)
                    {
                        client.Player.RemoveMoney(num);
                        client.Player.AddPetScore(num / 10);
                    }
                    else
                    {
                        client.Player.SendMessage(msg);
                    }
                }
                List <UsersPetinfo> list = PetMgr.CreateAdoptList(client.Player.PlayerCharacter.ID);
                client.Player.PetBag.ClearAdoptPets();
                foreach (UsersPetinfo current in list)
                {
                    client.Player.PetBag.AddAdoptPetTo(current, current.Place);
                }
            }
            client.Player.Out.SendRefreshPet(client.Player, client.Player.PetBag.GetAdoptPet(), null, refreshBtn);
        }
コード例 #2
0
        public virtual void CreateFarm(int ID, string name)
        {
            string       value        = PetMgr.FindConfig("PayFieldMoney").Value;
            string       value2       = PetMgr.FindConfig("PayAutoMoney").Value;
            UserFarmInfo userFarmInfo = new UserFarmInfo();

            userFarmInfo.FarmID        = ID;
            userFarmInfo.FarmerName    = name;
            userFarmInfo.isFarmHelper  = false;
            userFarmInfo.isAutoId      = 0;
            userFarmInfo.AutoPayTime   = DateTime.Now;
            userFarmInfo.AutoValidDate = 1;
            userFarmInfo.GainFieldId   = 0;
            userFarmInfo.KillCropId    = 0;
            userFarmInfo.PayAutoMoney  = value2;
            userFarmInfo.PayFieldMoney = value;
            object @lock;

            Monitor.Enter(@lock = this.m_lock);
            try
            {
                this.m_farm = userFarmInfo;
            }
            finally
            {
                Monitor.Exit(@lock);
            }
            this.CreateNewField(ID, 0, 8);
        }
コード例 #3
0
ファイル: Player.cs プロジェクト: changthai2540/DDTank-II
 public int GetPetBaseAtt()
 {
     try
     {
         string[] array = this.m_pet.SkillEquip.Split(new char[]
         {
             '|'
         });
         for (int i = 0; i < array.Length; i++)
         {
             int skillID = Convert.ToInt32(array[i].Split(new char[]
             {
                 ','
             })[0]);
             PetSkillInfo petSkillInfo = PetMgr.FindPetSkill(skillID);
             if (petSkillInfo != null && petSkillInfo.Damage > 0)
             {
                 int result = petSkillInfo.Damage;
                 return(result);
             }
         }
     }
     catch (Exception ex)
     {
         Console.WriteLine("______________GetPetBaseAtt ERROR______________");
         Console.WriteLine(ex.Message);
         Console.WriteLine(ex.StackTrace);
         Console.WriteLine("_______________________________________________");
         int result = 0;
         return(result);
     }
     return(0);
 }
コード例 #4
0
ファイル: PetHandler.cs プロジェクト: 0xFh/Asda2-Project
        public static void HandleListStabledPets(IRealmClient client, RealmPacketIn packet)
        {
            EntityId  id = packet.ReadEntityId();
            Character activeCharacter = client.ActiveCharacter;
            NPC       stableMaster    = activeCharacter.Map.GetObject(id) as NPC;

            PetMgr.ListStabledPets(activeCharacter, stableMaster);
        }
コード例 #5
0
 /// <summary>
 /// Makes this the pet of the given owner
 /// </summary>
 internal void MakePet(uint ownerId)
 {
     PetRecord = PetMgr.CreatePermanentPetRecord(Entry, ownerId);
     if (!HasTalents && IsHunterPet)
     {
         m_petTalents = new PetTalentCollection(this);
     }
 }
コード例 #6
0
ファイル: PetHandler.cs プロジェクト: NecroSharper/WCell
        public static void HandleListStabledPets(IRealmClient client, RealmPacketIn packet)
        {
            var guid         = packet.ReadEntityId();
            var chr          = client.ActiveCharacter;
            var stableMaster = chr.Map.GetObject(guid) as NPC;

            PetMgr.ListStabledPets(chr, stableMaster);
        }
コード例 #7
0
ファイル: PetHandler.cs プロジェクト: 0xFh/Asda2-Project
        public static void HandleStableSwapPet(IRealmClient client, RealmPacketIn packet)
        {
            EntityId  id              = packet.ReadEntityId();
            uint      petNumber       = packet.ReadUInt32();
            Character activeCharacter = client.ActiveCharacter;
            NPC       stableMaster    = activeCharacter.Map.GetObject(id) as NPC;

            PetMgr.SwapStabledPet(activeCharacter, stableMaster, petNumber);
        }
コード例 #8
0
ファイル: PetHandler.cs プロジェクト: NecroSharper/WCell
        public static void HandleStableSwapPet(IRealmClient client, RealmPacketIn packet)
        {
            var guid      = packet.ReadEntityId();
            var petNumber = packet.ReadUInt32();

            var chr          = client.ActiveCharacter;
            var stableMaster = chr.Map.GetObject(guid) as NPC;

            PetMgr.SwapStabledPet(chr, stableMaster, petNumber);
        }
コード例 #9
0
ファイル: PetTests.cs プロジェクト: NecroSharper/WCell
        public void TestBeastMasteryEffects()
        {
            Master.Level = 50;
            Cat.Level    = 50;
            Master.Talents.LearnAll();
            TestMakePet();
            var basePoints = PetMgr.GetPetTalentPointsByLevel(Cat.Level);

            Cat.FreeTalentPoints = basePoints;

            Asser.GreaterThan(Cat.FreeTalentPoints, basePoints);
        }
コード例 #10
0
        public void ResetFreeTalentPoints()
        {
            var points = 0;
            var owner  = m_master as Character;

            if (owner != null)
            {
                points += owner.PetBonusTalentPoints;
            }

            points          += PetMgr.GetPetTalentPointsByLevel(Level);
            FreeTalentPoints = points;
        }
コード例 #11
0
ファイル: PetHandler.cs プロジェクト: changthai2540/DDTank-II
        public void RevertPetHandle(GameClient client, int place, string msg)
        {
            int num = Convert.ToInt32(PetMgr.FindConfig("RecycleCost").Value);

            if (client.Player.PlayerCharacter.Money >= num)
            {
                UsersPetinfo     petAt        = client.Player.PetBag.GetPetAt(place);
                UsersPetinfo     usersPetinfo = new UsersPetinfo();
                ItemTemplateInfo goods        = ItemMgr.FindItemTemplate(334100);
                ItemInfo         itemInfo     = ItemInfo.CreateFromTemplate(goods, 1, 0);
                itemInfo.IsBinds        = true;
                itemInfo.DefendCompose  = petAt.GP;
                itemInfo.AgilityCompose = petAt.MaxGP;
                if (!client.Player.PropBag.AddTemplate(itemInfo, 1))
                {
                    client.Player.SendItemToMail(itemInfo, LanguageMgr.GetTranslation("UserChangeItemPlaceHandler.full", new object[0]), LanguageMgr.GetTranslation("UserChangeItemPlaceHandler.full", new object[0]), eMailType.ItemOverdue);
                    client.Player.Out.SendMailResponse(client.Player.PlayerCharacter.ID, eMailRespose.Receiver);
                }
                int iD = petAt.ID;
                using (PlayerBussiness playerBussiness = new PlayerBussiness())
                {
                    usersPetinfo = playerBussiness.GetAdoptPetSingle(iD);
                }
                petAt.Blood   = usersPetinfo.Blood;
                petAt.Attack  = usersPetinfo.Attack;
                petAt.Defence = usersPetinfo.Defence;
                petAt.Agility = usersPetinfo.Agility;
                petAt.Luck    = usersPetinfo.Luck;
                int arg_158_0  = client.Player.PlayerCharacter.ID;
                int templateID = usersPetinfo.TemplateID;
                petAt.TemplateID = templateID;
                petAt.Skill      = usersPetinfo.Skill;
                petAt.SkillEquip = usersPetinfo.SkillEquip;
                petAt.GP         = 0;
                petAt.Level      = 1;
                petAt.MaxGP      = 55;
                bool flag = client.Player.PetBag.UpGracePet(petAt, place, false, 0, 0, ref msg);
                client.Player.SendMessage("Phục hồi thành công!");
                client.Player.RemoveMoney(num);
                if (flag)
                {
                    client.Player.Out.SendUpdatePetInfo(client.Player.PlayerCharacter, client.Player.PetBag.GetPets());
                    return;
                }
            }
            else
            {
                client.Player.SendMessage(msg);
            }
        }
コード例 #12
0
ファイル: GameMgr.cs プロジェクト: changthai2540/DDTank-II
        public static BaseGame StartPVEGame(int roomId, List <IGamePlayer> players, int copyId, eRoomType roomType, eGameType gameType, int timeType, eHardLevel hardLevel, int levelLimits)
        {
            BaseGame result;

            try
            {
                List <PetSkillElementInfo> gameNeedPetSkillInfoList = PetMgr.GameNeedPetSkill();
                PveInfo pveInfo;
                if (copyId == 0 || copyId == 100000)
                {
                    pveInfo = PveInfoMgr.GetPveInfoByType(roomType, levelLimits);
                }
                else
                {
                    pveInfo = PveInfoMgr.GetPveInfoById(copyId);
                }
                if (pveInfo != null)
                {
                    PVEGame pVEGame = new PVEGame(GameMgr.m_gameId++, roomId, pveInfo, players, null, roomType, gameType, timeType, hardLevel, gameNeedPetSkillInfoList);
                    pVEGame.GameOverLog += new BaseGame.GameOverLogEventHandle(LogMgr.LogFightAdd);
                    List <BaseGame> games;
                    Monitor.Enter(games = GameMgr.m_games);
                    try
                    {
                        GameMgr.m_games.Add(pVEGame);
                    }
                    finally
                    {
                        Monitor.Exit(games);
                    }
                    pVEGame.Prepare();
                    result = pVEGame;
                }
                else
                {
                    result = null;
                }
            }
            catch (Exception exception)
            {
                GameMgr.log.Error("Create game error:", exception);
                result = null;
            }
            return(result);
        }
コード例 #13
0
        /// <summary>
        /// Tries to have this Character purchase another Stable Slot.
        /// </summary>
        /// <returns>True if successful.</returns>
        public bool TryBuyStableSlot()
        {
            if (StableSlotCount >= PetMgr.MaxStableSlots)
            {
                return(false);
            }

            var price = PetMgr.GetStableSlotPrice(StableSlotCount);

            if (Money < price)
            {
                return(false);
            }

            Money -= price;
            StableSlotCount++;
            return(true);
        }
コード例 #14
0
ファイル: Player.cs プロジェクト: changthai2540/DDTank-II
        public void PetUseKill(int skillID)
        {
            if (skillID == this.skillcu)
            {
                return;
            }
            this.skillcu = skillID;
            PetSkillInfo petSkillInfo = PetMgr.FindPetSkill(skillID);

            this.m_game.SendPetUseKill(this, skillID, true);
            if (petSkillInfo.NewBallID != -1)
            {
                this.m_delay += petSkillInfo.Delay;
                this.SetBall(petSkillInfo.NewBallID);
                base.critActive = true;
            }
            base.PetMP             -= petSkillInfo.CostMP;
            this.CurrentDamagePlus += (float)(petSkillInfo.DamageCrit / 100);
        }
コード例 #15
0
        /// <summary>
        /// Validates the given name and sends the reason if it was not valid.
        /// </summary>
        /// <param name="chr">The pet's owner.</param>
        /// <param name="name">The proposed name.</param>
        /// <returns>True if the name is kosher.</returns>
        public PetNameInvalidReason TrySetPetName(Character chr, string name)
        {
            if (!PetMgr.InfinitePetRenames && !chr.GodMode)
            {
                if (!PetState.HasFlag(PetState.CanBeRenamed))
                {
                    return(PetNameInvalidReason.Invalid);
                }
            }

            var response = PetMgr.ValidatePetName(ref name);

            if (response != PetNameInvalidReason.Ok)
            {
                return(response);
            }
            Name      = name;        // also sets the timestamp
            PetState &= ~PetState.CanBeRenamed;
            return(response);
        }
コード例 #16
0
        internal T GetOrCreatePetRecord <T>(NPCEntry entry, IList <T> list)
            where T : IPetRecord, new()
        {
            foreach (var record in list)
            {
                if (record.EntryId == entry.NPCId)
                {
                    return(record);
                }
            }

            if (typeof(T) == typeof(SummonedPetRecord))
            {
                m_record.PetSummonedCount++;
            }
            else
            {
                m_record.PetCount++;
            }
            return(PetMgr.CreateDefaultPetRecord <T>(entry, m_record.EntityLowId));
        }
コード例 #17
0
        public virtual bool UpGracePet(UsersPetinfo pet, int place, bool isUpdateProp, int min, int max, ref string msg)
        {
            if (isUpdateProp)
            {
                int blood   = 0;
                int attack  = 0;
                int defence = 0;
                int agility = 0;
                int luck    = 0;
                PetMgr.PlusPetProp(pet, min, max, ref blood, ref attack, ref defence, ref agility, ref luck);
                pet.Blood   = blood;
                pet.Attack  = attack;
                pet.Defence = defence;
                pet.Agility = agility;
                pet.Luck    = luck;
                int num = PetMgr.UpdateEvolution(pet.TemplateID, max);
                pet.TemplateID = ((num == 0) ? pet.TemplateID : num);
                string skill = pet.Skill;
                string text  = PetMgr.UpdateSkillPet(max, pet.TemplateID);
                pet.Skill      = ((text == "") ? skill : text);
                pet.SkillEquip = PetMgr.ActiveEquipSkill(max);
                if (max > min)
                {
                    msg = pet.Name + " thăng cấp " + max;
                }
            }
            object @lock;

            Monitor.Enter(@lock = this.m_lock);
            try
            {
                this.m_pets[place] = pet;
            }
            finally
            {
                Monitor.Exit(@lock);
            }
            return(true);
        }
コード例 #18
0
ファイル: GameMgr.cs プロジェクト: changthai2540/DDTank-II
        public static BaseGame StartPVPGame(int roomId, List <IGamePlayer> red, List <IGamePlayer> blue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType)
        {
            BaseGame result;

            try
            {
                int mapIndex2 = MapMgr.GetMapIndex(mapIndex, (byte)roomType, GameMgr.m_serverId);
                Map map       = MapMgr.CloneMap(mapIndex2);
                List <PetSkillElementInfo> gameNeedPetSkillInfoList = PetMgr.GameNeedPetSkill();
                if (map != null)
                {
                    PVPGame pVPGame = new PVPGame(GameMgr.m_gameId++, roomId, red, blue, map, roomType, gameType, timeType, gameNeedPetSkillInfoList);
                    pVPGame.GameOverLog += new BaseGame.GameOverLogEventHandle(LogMgr.LogFightAdd);
                    List <BaseGame> games;
                    Monitor.Enter(games = GameMgr.m_games);
                    try
                    {
                        GameMgr.m_games.Add(pVPGame);
                    }
                    finally
                    {
                        Monitor.Exit(games);
                    }
                    pVPGame.Prepare();
                    result = pVPGame;
                }
                else
                {
                    result = null;
                }
            }
            catch (Exception exception)
            {
                GameMgr.log.Error("Create game error:", exception);
                result = null;
            }
            return(result);
        }
コード例 #19
0
        public static BattleGame StartBattleGame(List <IGamePlayer> red, ProxyRoom roomRed, List <IGamePlayer> blue, ProxyRoom roomBlue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType)
        {
            BattleGame result;

            try
            {
                int mapIndex2 = MapMgr.GetMapIndex(mapIndex, (byte)roomType, GameMgr.m_serverId);
                Map map       = MapMgr.CloneMap(mapIndex2);
                List <PetSkillElementInfo> gameNeedPetSkill = PetMgr.GameNeedPetSkill();
                if (map != null)
                {
                    BattleGame battleGame = new BattleGame(GameMgr.m_gameId++, red, roomRed, blue, roomBlue, map, roomType, gameType, timeType, gameNeedPetSkill);
                    Dictionary <int, BaseGame> games;
                    Monitor.Enter(games = GameMgr.m_games);
                    try
                    {
                        GameMgr.m_games.Add(battleGame.Id, battleGame);
                    }
                    finally
                    {
                        Monitor.Exit(games);
                    }
                    battleGame.Prepare();
                    GameMgr.SendStartMessage(battleGame);
                    result = battleGame;
                }
                else
                {
                    result = null;
                }
            }
            catch (Exception exception)
            {
                GameMgr.log.Error("Create battle game error:", exception);
                result = null;
            }
            return(result);
        }
コード例 #20
0
ファイル: PetHandler.cs プロジェクト: changthai2540/DDTank-II
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            byte   b    = packet.ReadByte();
            string text = "Xu không đủ!";
            int    num  = 1;

            switch (b)
            {
            case 1:
                this.UpdatePetHandle(client, packet.ReadInt());
                break;

            case 2:
            {
                Console.WriteLine("//ADD_PET ");
                int place = packet.ReadInt();
                num = packet.ReadInt();
                int iD   = client.Player.PlayerCharacter.ID;
                int num2 = client.Player.PetBag.FindFirstEmptySlot();
                if (num2 == -1)
                {
                    client.Player.SendMessage("Số lượng pet đã đạt giới hạn!");
                }
                else
                {
                    ItemInfo        itemAt          = client.Player.GetItemAt((eBageType)num, place);
                    PetTemplateInfo petTemplateInfo = PetMgr.FindPetTemplate(itemAt.Template.Property5);
                    UsersPetinfo    usersPetinfo    = PetMgr.CreatePet(petTemplateInfo, iD, num2);
                    using (PlayerBussiness playerBussiness = new PlayerBussiness())
                    {
                        usersPetinfo.IsExit = false;
                        playerBussiness.AddUserAdoptPet(usersPetinfo, true);
                    }
                    usersPetinfo.IsExit = true;
                    PlayerInventory inventory = client.Player.GetInventory((eBageType)num);
                    if (inventory.RemoveCountFromStack(itemAt, 1))
                    {
                        client.Player.PetBag.AddPetTo(usersPetinfo, num2);
                        client.Player.SendMessage("Bạn nhận được 1 " + petTemplateInfo.Name);
                    }
                    client.Player.SaveIntoDatabase();
                }
                break;
            }

            case 3:
            {
                int num3 = packet.ReadInt();
                break;
            }

            case 4:
            {
                int place = packet.ReadInt();
                num = packet.ReadInt();
                int      num3    = packet.ReadInt();
                bool     flag    = false;
                ItemInfo itemAt2 = client.Player.GetItemAt((eBageType)num, place);
                if (itemAt2 == null)
                {
                    client.Player.SendMessage("Vật phẩm lạ không tìm thấy!!! Hack chăng???!!!");
                    return(0);
                }
                int          num4      = Convert.ToInt32(PetMgr.FindConfig("MaxHunger").Value);
                int          num5      = Convert.ToInt32(PetMgr.FindConfig("MaxLevel").Value);
                UsersPetinfo petAt     = client.Player.PetBag.GetPetAt(num3);
                int          num6      = itemAt2.Count;
                int          property  = itemAt2.Template.Property2;
                int          property2 = itemAt2.Template.Property3;
                int          num7      = num6 * property2;
                int          num8      = num7 + petAt.Hunger;
                int          num9      = num6 * property;
                text = "";
                if (itemAt2.TemplateID == 334100)
                {
                    num9 = itemAt2.DefendCompose;
                }
                if (petAt.Level > 11 && itemAt2.TemplateID == 334100)
                {
                    text = "Pet level 10 trở xuống mới dùng đuợc " + itemAt2.Template.Name;
                }
                else
                {
                    if (petAt.Level < num5)
                    {
                        num9 += petAt.GP;
                        int level  = petAt.Level;
                        int level2 = PetMgr.GetLevel(num9);
                        int gP     = PetMgr.GetGP(level2 + 1);
                        int gP2    = PetMgr.GetGP(num5);
                        int num10  = num9;
                        if (num9 > gP2)
                        {
                            num9 -= gP2;
                            if (num9 >= property && property != 0)
                            {
                                num6 = num9 / property;
                            }
                        }
                        petAt.GP     = ((num10 >= gP2) ? gP2 : num10);
                        petAt.Level  = level2;
                        petAt.MaxGP  = ((gP == 0) ? gP2 : gP);
                        petAt.Hunger = ((num8 > num4) ? num4 : num8);
                        flag         = client.Player.PetBag.UpGracePet(petAt, num3, true, level, level2, ref text);
                        if (itemAt2.TemplateID == 334100)
                        {
                            client.Player.StoreBag.RemoveItem(itemAt2);
                        }
                        else
                        {
                            client.Player.StoreBag.RemoveCountFromStack(itemAt2, num6);
                            client.Player.OnUsingItem(itemAt2.TemplateID);
                        }
                    }
                    else
                    {
                        int hunger = petAt.Hunger;
                        int num11  = num4 - hunger;
                        if (num8 >= num4 && num8 >= property2)
                        {
                            num6 = num8 / property2;
                        }
                        num8         = hunger + num11;
                        petAt.Hunger = num8;
                        if (hunger < num4)
                        {
                            client.Player.StoreBag.RemoveCountFromStack(itemAt2, num6);
                            flag = client.Player.PetBag.UpGracePet(petAt, num3, false, 0, 0, ref text);
                            text = "Ðộ vui vẻ tang thêm " + num11;
                        }
                        else
                        {
                            text = "Ðộ vui vui đã đạt mức tối da";
                        }
                    }
                }
                if (flag)
                {
                    UsersPetinfo[] pets = client.Player.PetBag.GetPets();
                    client.Player.Out.SendUpdatePetInfo(client.Player.PlayerCharacter, pets);
                }
                if (!string.IsNullOrEmpty(text))
                {
                    client.Player.SendMessage(text);
                }
                break;
            }

            case 5:
            {
                bool refreshBtn = packet.ReadBoolean();
                this.RefreshPetHandle(client, refreshBtn, text);
                break;
            }

            case 6:
            {
                int num3  = packet.ReadInt();
                int num12 = client.Player.PetBag.FindFirstEmptySlot();
                if (num12 == -1)
                {
                    client.Player.Out.SendRefreshPet(client.Player, client.Player.PetBag.GetAdoptPet(), null, false);
                    client.Player.SendMessage("Số lượng pet đã đạt giới hạn!");
                }
                else
                {
                    UsersPetinfo adoptPetAt = client.Player.PetBag.GetAdoptPetAt(num3);
                    if (client.Player.PetBag.AddPetTo(adoptPetAt, num12))
                    {
                        client.Player.PetBag.RemoveAdoptPet(adoptPetAt);
                        client.Player.OnAdoptPetEvent();
                    }
                }
                break;
            }

            case 7:
            {
                int num3      = packet.ReadInt();
                int killId    = packet.ReadInt();
                int killindex = packet.ReadInt();
                if (client.Player.PetBag.EquipSkillPet(num3, killId, killindex))
                {
                    UsersPetinfo[] pets = client.Player.PetBag.GetPets();
                    client.Player.Out.SendUpdatePetInfo(client.Player.PlayerCharacter, pets);
                }
                else
                {
                    client.Player.SendMessage("Skill này đã trang bị!");
                }
                break;
            }

            case 8:
            {
                int          num3   = packet.ReadInt();
                UsersPetinfo petAt2 = client.Player.PetBag.GetPetAt(num3);
                if (client.Player.PetBag.RemovePet(petAt2))
                {
                    using (PlayerBussiness playerBussiness2 = new PlayerBussiness())
                    {
                        playerBussiness2.UpdateUserAdoptPet(petAt2.ID);
                    }
                }
                client.Player.SendMessage("Thả pet thành công!");
                break;
            }

            case 9:
            {
                int    num3  = packet.ReadInt();
                string name  = packet.ReadString();
                int    num13 = Convert.ToInt32(PetMgr.FindConfig("ChangeNameCost").Value);
                if (client.Player.PlayerCharacter.Money >= num13)
                {
                    if (client.Player.PetBag.RenamePet(num3, name))
                    {
                        UsersPetinfo[] pets = client.Player.PetBag.GetPets();
                        client.Out.SendUpdatePetInfo(client.Player.PlayerCharacter, pets);
                        text = "Đổi tên thành công!";
                    }
                    client.Player.RemoveMoney(num13);
                }
                client.Player.SendMessage(text);
                break;
            }

            case 16:
            {
                Console.WriteLine("//PAY_SKILL ");
                int num3 = packet.ReadInt();
                break;
            }

            case 17:
            {
                int  num3    = packet.ReadInt();
                bool isEquip = packet.ReadBoolean();
                if (client.Player.PetBag.SetIsEquip(num3, isEquip))
                {
                    UsersPetinfo[] pets = client.Player.PetBag.GetPets();
                    client.Player.MainBag.UpdatePlayerProperties();
                    client.Player.Out.SendUpdatePetInfo(client.Player.PlayerCharacter, pets);
                }
                break;
            }

            case 18:
            {
                int num3 = packet.ReadInt();
                this.RevertPetHandle(client, num3, text);
                break;
            }

            case 19:
            {
                Console.WriteLine("//BUY_PET_EXP_ITEM ");
                bool         buyPetExpItem         = packet.ReadBoolean();
                int          GoodsID               = packet.ReadInt();
                int          count                 = 20 * 80;
                ShopItemInfo shopItem              = ShopMgr.GetShopItemInfoById(GoodsID);
                SqlDataProvider.Data.ItemInfo item = SqlDataProvider.Data.ItemInfo.CreateFromTemplate(ItemMgr.FindItemTemplate(334103), 20, 0x66);
                client.Player.RemoveMoney(count);
                client.Player.AddItem(item);
                text = "Mua thức ăn thành công.";
                client.Player.SendMessage(text);
                break;
            }
            }
            client.Player.PetBag.SaveToDatabase();
            return(0);
        }
コード例 #21
0
 /// <summary>Add default Gossip options for Vendors etc</summary>
 private static void AddDefaultGossipOptions()
 {
     foreach (NPCEntry entry1 in NPCMgr.Entries)
     {
         NPCEntry entry = entry1;
         if (entry != null && entry.NPCFlags.HasAnyFlag(NPCFlags.Gossip))
         {
             GossipMenu gossipMenu = entry.DefaultGossip;
             if (gossipMenu == null)
             {
                 entry.DefaultGossip = gossipMenu = new GossipMenu();
             }
             if (entry.NPCFlags.HasAnyFlag(NPCFlags.Banker))
             {
                 gossipMenu.AddItem((GossipMenuItemBase) new LocalizedGossipMenuItem(GossipMenuIcon.Bank,
                                                                                     (GossipActionHandler)(convo => convo.Character.OpenBank(convo.Speaker)),
                                                                                     RealmLangKey.GossipOptionBanker, new object[0]));
             }
             if (entry.NPCFlags.HasAnyFlag(NPCFlags.BattleMaster))
             {
                 gossipMenu.AddItem((GossipMenuItemBase) new GossipMenuItem(GossipMenuIcon.Battlefield,
                                                                            "Battlefield...", (GossipActionHandler)(convo =>
                 {
                     if (entry.BattlegroundTemplate == null)
                     {
                         return;
                     }
                     ((NPC)convo.Speaker).TalkToBattlemaster(convo.Character);
                 })));
             }
             if (entry.NPCFlags.HasAnyFlag(NPCFlags.InnKeeper))
             {
                 gossipMenu.AddItem((GossipMenuItemBase) new LocalizedGossipMenuItem(GossipMenuIcon.Bind,
                                                                                     (GossipActionHandler)(convo => convo.Character.BindTo((NPC)convo.Speaker)),
                                                                                     RealmLangKey.GossipOptionInnKeeper, new object[0]));
             }
             if (entry.NPCFlags.HasAnyFlag(NPCFlags.GuildBanker))
             {
                 gossipMenu.AddItem((GossipMenuItemBase) new GossipMenuItem(GossipMenuIcon.Guild,
                                                                            "Guild Bank...",
                                                                            (GossipActionHandler)(convo =>
                                                                                                  convo.Character.SendSystemMessage(RealmLangKey.FeatureNotYetImplemented,
                                                                                                                                    new object[0]))));
             }
             if (entry.NPCFlags.HasAnyFlag(NPCFlags.SpiritHealer))
             {
                 gossipMenu.AddItem((GossipMenuItemBase) new LocalizedGossipMenuItem(GossipMenuIcon.Resurrect,
                                                                                     (GossipActionHandler)(convo => convo.Character.ResurrectWithConsequences()),
                                                                                     RealmLangKey.GossipOptionSpiritHealer, new object[0]));
             }
             if (entry.NPCFlags.HasAnyFlag(NPCFlags.Petitioner))
             {
                 gossipMenu.AddItem((GossipMenuItemBase) new GossipMenuItem(GossipMenuIcon.Bank, "Petitions...",
                                                                            (GossipActionHandler)(convo => ((NPC)convo.Speaker).SendPetitionList(convo.Character))));
             }
             if (entry.NPCFlags.HasAnyFlag(NPCFlags.TabardDesigner))
             {
                 gossipMenu.AddItem((GossipMenuItemBase) new LocalizedGossipMenuItem(GossipMenuIcon.Tabard,
                                                                                     (GossipActionHandler)(convo =>
                                                                                                           convo.Character.SendSystemMessage(RealmLangKey.FeatureNotYetImplemented,
                                                                                                                                             new object[0])), RealmLangKey.GossipOptionTabardDesigner, new object[0]));
             }
             if (entry.NPCFlags.HasAnyFlag(NPCFlags.FlightMaster))
             {
                 gossipMenu.AddItem((GossipMenuItemBase) new LocalizedGossipMenuItem(GossipMenuIcon.Taxi,
                                                                                     (GossipActionHandler)(convo => ((NPC)convo.Speaker).TalkToFM(convo.Character)),
                                                                                     RealmLangKey.GossipOptionFlightMaster, new object[0]));
             }
             if (entry.NPCFlags.HasAnyFlag(NPCFlags.StableMaster))
             {
                 gossipMenu.AddItem((GossipMenuItemBase) new LocalizedGossipMenuItem(
                                        (GossipActionHandler)(convo =>
                                                              PetMgr.ListStabledPets(convo.Character, (NPC)convo.Speaker)),
                                        RealmLangKey.GossipOptionStableMaster, new object[0]));
             }
             if (entry.NPCFlags.HasAnyFlag(NPCFlags.AnyTrainer))
             {
                 gossipMenu.AddItem((GossipMenuItemBase) new LocalizedGossipMenuItem(GossipMenuIcon.Taxi,
                                                                                     (GossipActionHandler)(convo => ((NPC)convo.Speaker).TalkToTrainer(convo.Character)),
                                                                                     RealmLangKey.GossipOptionTrainer, new object[0]));
             }
             if (entry.NPCFlags.HasAnyFlag(NPCFlags.AnyVendor))
             {
                 gossipMenu.AddItem((GossipMenuItemBase) new LocalizedGossipMenuItem(GossipMenuIcon.Trade,
                                                                                     (GossipActionHandler)(convo =>
                 {
                     if (((NPC)convo.Speaker).VendorEntry == null)
                     {
                         return;
                     }
                     ((NPC)convo.Speaker).VendorEntry.UseVendor(convo.Character);
                 }), RealmLangKey.GossipOptionVendor, new object[0]));
             }
         }
     }
 }
コード例 #22
0
        /// <summary>
        /// Add default Gossip options for Vendors etc
        /// </summary>
        private static void AddDefaultGossipOptions()
        {
            foreach (var _entry in NPCMgr.Entries)
            {
                var entry = _entry;                                                     // copy object to prevent access to modified closure in callbacks
                if (entry != null)
                {
                    if (entry.NPCFlags.HasAnyFlag(NPCFlags.Gossip))
                    {
                        var menu = entry.DefaultGossip;
                        if (menu == null)
                        {
                            entry.DefaultGossip = menu = new GossipMenu();
                        }
                        //else if (menu.GossipItems.Count > 0)
                        //{
                        //    // Talk option -> Should it be in a sub menu?
                        //    entry.DefaultGossip = menu = new GossipMenu(menu.GossipEntry, new GossipMenuItem("Talk")
                        //    {
                        //        SubMenu = menu
                        //    });
                        //}

                        // NPC professions
                        if (entry.NPCFlags.HasAnyFlag(NPCFlags.Banker))
                        {
                            menu.AddItem(new LocalizedGossipMenuItem(GossipMenuIcon.Bank, convo =>
                            {
                                convo.Character.OpenBank(convo.Speaker);
                            }, RealmLangKey.GossipOptionBanker));
                        }
                        if (entry.NPCFlags.HasAnyFlag(NPCFlags.BattleMaster))
                        {
                            menu.AddItem(new GossipMenuItem(GossipMenuIcon.Battlefield, "Battlefield...", convo =>
                            {
                                if (entry.BattlegroundTemplate != null)
                                {
                                    ((NPC)convo.Speaker).TalkToBattlemaster(convo.Character);
                                }
                            }));
                        }
                        if (entry.NPCFlags.HasAnyFlag(NPCFlags.InnKeeper))
                        {
                            menu.AddItem(new LocalizedGossipMenuItem(GossipMenuIcon.Bind, convo =>
                            {
                                convo.Character.BindTo((NPC)convo.Speaker);
                            }, RealmLangKey.GossipOptionInnKeeper));
                        }
                        if (entry.NPCFlags.HasAnyFlag(NPCFlags.GuildBanker))
                        {
                            menu.AddItem(new GossipMenuItem(GossipMenuIcon.Guild, "Guild Bank...", convo =>
                            {
                                convo.Character.SendSystemMessage(RealmLangKey.FeatureNotYetImplemented);
                            }));
                        }
                        if (entry.NPCFlags.HasAnyFlag(NPCFlags.SpiritHealer))
                        {
                            menu.AddItem(new LocalizedGossipMenuItem(GossipMenuIcon.Resurrect, convo =>
                            {
                                convo.Character.ResurrectWithConsequences();
                            }, RealmLangKey.GossipOptionSpiritHealer));
                        }
                        if (entry.NPCFlags.HasAnyFlag(NPCFlags.Petitioner))
                        {
                            menu.AddItem(new GossipMenuItem(GossipMenuIcon.Bank, "Petitions...", convo =>
                            {
                                ((NPC)convo.Speaker).SendPetitionList(convo.Character);
                            }));
                        }
                        if (entry.NPCFlags.HasAnyFlag(NPCFlags.TabardDesigner))
                        {
                            menu.AddItem(new LocalizedGossipMenuItem(GossipMenuIcon.Tabard, convo =>
                            {
                                convo.Character.SendSystemMessage(RealmLangKey.FeatureNotYetImplemented);
                            }, RealmLangKey.GossipOptionTabardDesigner));
                        }
                        if (entry.NPCFlags.HasAnyFlag(NPCFlags.FlightMaster))
                        {
                            menu.AddItem(new LocalizedGossipMenuItem(GossipMenuIcon.Taxi, convo =>
                            {
                                ((NPC)convo.Speaker).TalkToFM(convo.Character);
                            }, RealmLangKey.GossipOptionFlightMaster));
                        }
                        if (entry.NPCFlags.HasAnyFlag(NPCFlags.StableMaster))
                        {
                            menu.AddItem(new LocalizedGossipMenuItem(convo =>
                            {
                                PetMgr.ListStabledPets(convo.Character, ((NPC)convo.Speaker));
                            }, RealmLangKey.GossipOptionStableMaster));
                        }
                        if (entry.NPCFlags.HasAnyFlag(NPCFlags.AnyTrainer))
                        {
                            menu.AddItem(new LocalizedGossipMenuItem(GossipMenuIcon.Train, convo =>
                            {
                                ((NPC)convo.Speaker).TalkToTrainer(convo.Character);
                            }, RealmLangKey.GossipOptionTrainer));
                        }
                        if (entry.NPCFlags.HasAnyFlag(NPCFlags.AnyVendor))
                        {
                            menu.AddItem(new LocalizedGossipMenuItem(GossipMenuIcon.Trade, convo =>
                            {
                                if (((NPC)convo.Speaker).VendorEntry != null)
                                {
                                    ((NPC)convo.Speaker).VendorEntry.UseVendor(convo.Character);
                                }
                            }, RealmLangKey.GossipOptionVendor));
                        }
                    }
                }
            }
        }
コード例 #23
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            byte b = packet.ReadByte();

            if (client.Player.PlayerCharacter.GP < 1437053)
            {
                client.Out.SendMessage(eMessageType.Normal, "Hack level sao bạn!");
                return(0);
            }
            if (client.Player.PlayerCharacter.Grade < 25)
            {
                client.Out.SendMessage(eMessageType.Normal, "Hack level sao bạn!");
                return(0);
            }
            switch (b)
            {
            case 0:
                Console.WriteLine("//FRUSH_FIELD ");
                break;

            case 1:
            {
                int num = packet.ReadInt();
                if (num == client.Player.PlayerCharacter.ID)
                {
                    client.Player.Farm.EnterFarm();
                    if (client.Player.PlayerCharacter.IsFistGetPet)
                    {
                        List <UsersPetinfo> list = PetMgr.CreateFirstAdoptList(num);
                        client.Player.PetBag.ClearAdoptPets();
                        foreach (UsersPetinfo current in list)
                        {
                            client.Player.PetBag.AddAdoptPetTo(current, current.Place);
                        }
                        client.Player.RemoveFistGetPet();
                    }
                    else
                    {
                        if (client.Player.PlayerCharacter.LastRefreshPet.Date < DateTime.Now.Date)
                        {
                            List <UsersPetinfo> list2 = PetMgr.CreateAdoptList(num);
                            client.Player.PetBag.ClearAdoptPets();
                            foreach (UsersPetinfo current2 in list2)
                            {
                                client.Player.PetBag.AddAdoptPetTo(current2, current2.Place);
                            }
                            client.Player.RemoveLastRefreshPet();
                        }
                    }
                    client.Player.Farm.CropHelperSwitchField(false);
                }
                else
                {
                    client.Player.Farm.EnterFriendFarm(num);
                }
                break;
            }

            case 2:
            {
                packet.ReadByte();
                int num2    = packet.ReadInt();
                int fieldId = packet.ReadInt();
                if (client.Player.Farm.GrowField(fieldId, num2))
                {
                    client.Player.FarmBag.RemoveTemplate(num2, 1);
                    client.Player.OnSeedFoodPetEvent();
                }
                break;
            }

            case 3:
                packet.ReadByte();
                packet.ReadInt();
                packet.ReadInt();
                packet.ReadInt();
                Console.WriteLine("//ACCELERATE_FIELD ");
                break;

            case 4:
            {
                int    num3     = packet.ReadInt();
                int    fieldId2 = packet.ReadInt();
                string message  = "Giờ bạn khác giờ hệ thống. Vui lòng chờ một lúc sau rồi vào thu hoạch lại nhé!";
                if (num3 == client.Player.PlayerCharacter.ID)
                {
                    if (client.Player.Farm.GainField(fieldId2))
                    {
                        message = "Thu hoạch thành công!";
                    }
                }
                else
                {
                    if (client.Player.Farm.GainFriendFields(num3, fieldId2))
                    {
                        message = "Thao tác thành công.";
                    }
                    else
                    {
                        message = "Không thể chộm nửa.";
                    }
                }
                client.Player.Out.SendMessage(eMessageType.Normal, message);
                break;
            }

            case 5:
                packet.ReadInt();
                packet.ReadInt();
                Console.WriteLine("//COMPOSE_FOOD ");
                break;

            case 6:
            {
                string     message2 = "Mở rộng thành công!";
                List <int> list3    = new List <int>();
                int        num4     = packet.ReadInt();
                for (int i = 0; i < num4; i++)
                {
                    int item = packet.ReadInt();
                    list3.Add(item);
                }
                int        num5 = packet.ReadInt();
                PlayerFarm farm = client.Player.Farm;
                int        num6;
                if (farm.payFieldTimeToMonth() == num5)
                {
                    num6 = num4 * farm.payFieldMoneyToMonth();
                }
                else
                {
                    num6 = num4 * farm.payFieldMoneyToWeek();
                }
                if (client.Player.PlayerCharacter.Money >= num6)
                {
                    farm.PayField(list3, num5);
                    client.Player.RemoveMoney(num6);
                }
                else
                {
                    message2 = "Xu không đủ!";
                }
                client.Out.SendMessage(eMessageType.Normal, message2);
                break;
            }

            case 7:
            {
                int fieldId3 = packet.ReadInt();
                client.Player.Farm.killCropField(fieldId3);
                break;
            }

            case 8:
                Console.WriteLine("//HELPER_PAY_FIELD ");
                break;

            case 9:
            {
                string message3  = "Chức năng này hiện đang bảo trì.";
                bool   flag      = packet.ReadBoolean();
                int    seedID    = packet.ReadInt();
                int    seedTime  = packet.ReadInt();
                int    haveCount = packet.ReadInt();
                int    getCount  = packet.ReadInt();
                int    num7      = packet.ReadInt();
                int    num8      = packet.ReadInt();
                bool   flag2     = false;
                if (flag)
                {
                    if (client.Player.PlayerCharacter.Money >= num8 && num7 == -1)
                    {
                        client.Player.RemoveMoney(num8);
                        flag2 = true;
                    }
                    else
                    {
                        if (client.Player.PlayerCharacter.GiftToken >= num8 && num7 == -2)
                        {
                            client.Player.RemoveGiftToken(num8);
                            flag2 = true;
                        }
                        else
                        {
                            if (num7 == -1)
                            {
                                message3 = "Xu không đủ!";
                            }
                            else
                            {
                                message3 = "Xu khóa không đủ!";
                            }
                        }
                    }
                }
                else
                {
                    message3 = "Hủy trợ thủ thành công!";
                    client.Player.Farm.CropHelperSwitchField(true);
                }
                if (flag2)
                {
                    client.Player.Farm.HelperSwitchField(flag, seedID, seedTime, haveCount, getCount);
                    message3 = "Kích hoạt trợ thủ thành công!";
                }
                client.Out.SendMessage(eMessageType.Normal, message3);
                break;
            }

            case 16:
                client.Player.Farm.ExitFarm();
                break;
            }
            client.Player.Farm.SaveToDatabase();
            return(0);
        }