private void CheckTraitAppliesModifierPotential(PersonalityTrait inPersonalityTrait) { if (!inPersonalityTrait.DoesModifyStat(PersonalityTrait.StatModified.Potential)) { return; } this.mDriver.UpdateModifiedPotentialValue(inPersonalityTrait.GetSingleModifierForStat(PersonalityTrait.StatModified.Potential)); }
public QuestionTopFive(string question, PersonalityTrait personalityTrait, string answer1, string answer2, string answer3, string answer4, string answer5) { Question = question; this.personalityTrait = personalityTrait; Answers.Add(new Choice(answer1)); Answers.Add(new Choice(answer2)); Answers.Add(new Choice(answer3)); Answers.Add(new Choice(answer4)); Answers.Add(new Choice(answer5)); }
public QuestionTopFive(string question, PersonalityTrait personalityTrait) { Question = question; this.personalityTrait = personalityTrait; Answers.Add(new Choice(MainDialog.Response.Answer1())); Answers.Add(new Choice(MainDialog.Response.Answer2())); Answers.Add(new Choice(MainDialog.Response.Answer3())); Answers.Add(new Choice(MainDialog.Response.Answer4())); Answers.Add(new Choice(MainDialog.Response.Answer5())); }
public PersonalityTrait AddPersonalityTrait(PersonalityTraitData inPersonalityTraitData, bool inActivatePersonalityTraitTrigger) { PersonalityTrait inPersonalityTrait = new PersonalityTrait(inPersonalityTraitData, this.mDriver); if (inPersonalityTrait.Data.removesTraits != null) { for (int index1 = 0; index1 < inPersonalityTrait.Data.removesTraits.Length; ++index1) { int removesTrait = inPersonalityTrait.Data.removesTraits[index1]; for (int index2 = 0; index2 < this.permanentPersonalityTraits.Count; ++index2) { if (removesTrait == this.permanentPersonalityTraits[index2].Data.ID) { this.RemovePersonalityTrait(this.permanentPersonalityTraits[index2]); --index2; } } for (int index2 = 0; index2 < this.temporaryPersonalityTraits.Count; ++index2) { if (removesTrait == this.temporaryPersonalityTraits[index2].Data.ID) { this.RemovePersonalityTrait(this.temporaryPersonalityTraits[index2]); --index2; } } } } if (inPersonalityTraitData.type == PersonalityTraitData.TraitType.Permanent) { this.permanentPersonalityTraits.Add(inPersonalityTrait); } else if (inPersonalityTraitData.type == PersonalityTraitData.TraitType.Temporary) { inPersonalityTrait.SetupTraitEndTime(); this.temporaryPersonalityTraits.Add(inPersonalityTrait); } this.allTraits.Add(inPersonalityTrait); if (!inPersonalityTraitData.isRepeatable) { this.mTraitHistory.Add(inPersonalityTraitData.ID); } this.CheckTraitAppliesModifierPotential(inPersonalityTrait); inPersonalityTrait.OnTraitStart(); if (inActivatePersonalityTraitTrigger) { this.ActivatePersonalityTraitTrigger(inPersonalityTrait); } return(inPersonalityTrait); }
public void RemovePersonalityTrait(PersonalityTrait inPersonalityTrait) { if (inPersonalityTrait.Data.type == PersonalityTraitData.TraitType.Permanent) { this.permanentPersonalityTraits.Remove(inPersonalityTrait); } else if (inPersonalityTrait.Data.type == PersonalityTraitData.TraitType.Temporary) { this.temporaryPersonalityTraits.Remove(inPersonalityTrait); } if (!this.allTraits.Contains(inPersonalityTrait)) { return; } this.allTraits.Remove(inPersonalityTrait); }
public void ActivatePersonalityTraitTrigger(PersonalityTrait inPersonalityTrait) { //if (Game.Instance.player.IsUnemployed() || ((inPersonalityTrait.Data.shownType == PersonalityTraitData.TriggerShownType.AllDrivers ? 1 : 0) | (!this.mDriver.IsPlayersDriver() ? 0 : (inPersonalityTrait.Data.shownType == PersonalityTraitData.TriggerShownType.PlayerDriverOnly ? 1 : 0))) == 0) // return; //Game.Instance.dialogSystem.OnNewPersonalityTrait(this.mDriver, inPersonalityTrait); }