コード例 #1
0
 public static Personal.Data SetPersonal(Maid maid, int index)
 {
     Personal.Data data = GetPersonalData(index);
     maid.status.SetPersonal(data);
     maid.status.firstName = data.uniqueName;
     MyLog.LogMessage(
         "PersonalUtill.SetPersonal"
         , MyUtill.GetMaidFullName(maid)
         );
     return(data);
 }
コード例 #2
0
 public static void OnPersonalSet(Status status, Personal.Data data)
 {
     PropertyChanged?.Invoke(null,
                             new MaidStatusChangeEventArgs
     {
         Status       = status,
         PropertyName = "personal",
         HasValue     = true,
         Value        = status.personal.id
     });
 }
コード例 #3
0
        public static int SetPersonalRandom(Maid maid)
        {
            int a = UnityEngine.Random.Range(0, GetPersonalData().Count);

            Personal.Data data = GetPersonalData(a);
            maid.status.SetPersonal(data);
            maid.status.firstName = data.uniqueName;
            MyLog.LogMessage(
                "PersonalUtill.SetPersonalRandom"
                , MyUtill.GetMaidFullName(maid)
                );
            return(a);
        }