public static Personal.Data SetPersonal(Maid maid, int index) { Personal.Data data = GetPersonalData(index); maid.status.SetPersonal(data); maid.status.firstName = data.uniqueName; MyLog.LogMessage( "PersonalUtill.SetPersonal" , MyUtill.GetMaidFullName(maid) ); return(data); }
public static void OnPersonalSet(Status status, Personal.Data data) { PropertyChanged?.Invoke(null, new MaidStatusChangeEventArgs { Status = status, PropertyName = "personal", HasValue = true, Value = status.personal.id }); }
public static int SetPersonalRandom(Maid maid) { int a = UnityEngine.Random.Range(0, GetPersonalData().Count); Personal.Data data = GetPersonalData(a); maid.status.SetPersonal(data); maid.status.firstName = data.uniqueName; MyLog.LogMessage( "PersonalUtill.SetPersonalRandom" , MyUtill.GetMaidFullName(maid) ); return(a); }