public void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Poop")) { isPoop = true; collide = other; } if (other.gameObject.CompareTag("bonus") && !player.CanHold() && !Personaje.IsPoopInGame) { Destroy(other.gameObject); player.CreateNewPoop(this.gameObject); } }