public void PersonStateStartTraveling() { personState = PersonStateE.Traveling; placeNode = "traveling"; }
public void PersonStateFinishTraveling() { personState = PersonStateE.freeToTravel; }
public void PersonStateStartUntraveling(string placename, string placenode) { personState = PersonStateE.Untraveling; this.placeBld = placename; this.placeNode = placenode; }
public void PersonStateStartWaitingToTravel() { personState = PersonStateE.WaitingToTravel; }