コード例 #1
0
    public void SetCinematic(int index)
    {
        if (index < 0 || index > cinematicsManager.cinematics.Count)
        {
            return;
        }
        cinematicIndex   = index;
        currentCinematic = index;
        index--;

        actors = new PersoBehaviour[0];
        if (cinematic != null)
        {
            foreach (CinematicActor actor in cinematic.actors)
            {
                PersoBehaviour pb = actor.perso.Gao.GetComponent <PersoBehaviour>();
                actor.cineState.anim_ref = MapLoader.Loader.FromOffset <AnimationReference>(actor.cineState.off_anim_ref);
                pb.SetState(actor.waitState.index);
            }
            cinematic = null;
        }
        if (index != -1)
        {
            cinematic = cinematicsManager.cinematics[index];
            actors    = cinematic.actors.Select(a => a.perso.Gao.GetComponent <PersoBehaviour>()).ToArray();
            foreach (CinematicActor actor in cinematic.actors)
            {
                PersoBehaviour pb = actor.perso.Gao.GetComponent <PersoBehaviour>();
                actor.cineState.anim_ref = actor.anim_ref;
                actor.cineState.speed    = actor.cineStateSpeed;
                pb.SetState(actor.cineState.index);
            }
        }
    }
コード例 #2
0
    void CellGUI(Rect cellRect, TreeViewItem <StateTransitionsTreeElement> item, Columns column, ref RowGUIArgs args)
    {
        // Center cell rect vertically (makes it easier to place controls, icons etc in the cells)
        CenterRectUsingSingleLineHeight(ref cellRect);
        switch (column)
        {
        case Columns.TargetState:
            if (GUI.Button(cellRect, item.data.targetStateName, MiniButton))
            {
                if (perso != null)
                {
                    perso.SetState(item.data.targetStateIndex);
                }
                if (persoROM != null)
                {
                    persoROM.SetState(item.data.targetStateIndex);
                }
                if (persoPS1 != null)
                {
                    persoPS1.SetState(item.data.targetStateIndex);
                }
            }
            break;

        case Columns.StateToGo:
            if (GUI.Button(cellRect, item.data.stateToGoName, MiniButton))
            {
                if (perso != null)
                {
                    perso.SetState(item.data.stateToGoIndex);
                }
                if (persoROM != null)
                {
                    persoROM.SetState(item.data.stateToGoIndex);
                }
                if (persoPS1 != null)
                {
                    persoPS1.SetState(item.data.stateToGoIndex);
                }
            }
            break;

        case Columns.LinkingType:
            GUI.Label(cellRect, item.data.linkingType.ToString(), EditorStyles.centeredGreyMiniLabel);
            break;
        }
    }
コード例 #3
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        PersoBehaviour pb = (PersoBehaviour)target;

        pb.stateIndex = EditorGUILayout.Popup(pb.stateIndex, pb.stateNames);

        GUILayout.BeginHorizontal();
        GUI.enabled = pb.stateIndex > 0;
        if (GUILayout.Button("Previous state"))
        {
            pb.SetState(pb.stateIndex - 1);
        }
        GUI.enabled = (pb.stateNames != null && pb.stateIndex < pb.stateNames.Length - 1);
        if (GUILayout.Button("Next state"))
        {
            pb.SetState(pb.stateIndex + 1);
        }
        GUI.enabled = true;
        GUILayout.EndHorizontal();

        if (GUILayout.Button("Print scripts"))
        {
            pb.PrintScripts();
        }
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("Print DsgVar"))
        {
            pb.PrintDsgVar();
        }
        if (GUILayout.Button("Print DsgVar from Mind->DsgMem"))
        {
            pb.PrintDsgVarFromMindMem();
        }
        GUILayout.EndHorizontal();

        if (GUILayout.Button("Print Animation Debug Info"))
        {
            pb.PrintAnimationDebugInfo();
        }
    }
コード例 #4
0
ファイル: WebCommunicator.cs プロジェクト: Zax37/raymap
    private void ParsePersoJSON(JSONNode msg)
    {
        MapLoader l     = MapLoader.Loader;
        Perso     perso = null;

        if (msg["offset"] != null)
        {
            perso = l.persos.FirstOrDefault(p => p.offset.ToString() == msg["offset"]);
        }
        if (perso != null)
        {
            PersoBehaviour pb = perso.Gao.GetComponent <PersoBehaviour>();
            if (msg["enabled"] != null)
            {
                pb.IsEnabled = (msg["enabled"].AsBool);
            }
            if (msg["state"] != null)
            {
                pb.SetState(msg["state"].AsInt);
                if (pb == selectedPerso_)
                {
                    selectedPersoStateIndex_ = msg["state"].AsInt;
                }
            }
            if (msg["objectList"] != null)
            {
                pb.poListIndex = msg["objectList"].AsInt;
            }
            if (msg["playAnimation"] != null)
            {
                pb.playAnimation = msg["playAnimation"].AsBool;
            }
            if (msg["animationSpeed"] != null)
            {
                pb.animationSpeed = msg["animationSpeed"].AsFloat;
            }
            if (msg["autoNextState"] != null)
            {
                pb.autoNextState = msg["autoNextState"].AsBool;
            }
        }
    }
コード例 #5
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        PersoBehaviour pb = (PersoBehaviour)target;

        pb.poListIndex = EditorGUILayout.Popup("Objects List", pb.poListIndex, pb.poListNames);
        pb.stateIndex  = EditorGUILayout.Popup(pb.stateIndex, pb.stateNames);

        /*if (pb.perso != null && pb.perso.p3dData != null) {
         *  GUILayout.Label("S0: " + pb.perso.p3dData.off_stateInitial);
         *  GUILayout.Label("S1: " + pb.perso.p3dData.off_stateCurrent);
         *  GUILayout.Label("S2: " + pb.perso.p3dData.off_state2);
         * }*/

        GUILayout.BeginVertical();
        byte updateCheckByte = pb.perso.stdGame.miscFlags;

        GUILayout.Label("StdGame: " + pb.perso.stdGame.offset.ToString());
        GUILayout.Label("StdGame.UpdateByte: " + Convert.ToString(updateCheckByte, 2).PadLeft(8, '0'));
        bool consideredOnScreen   = (updateCheckByte & (1 << 5)) != 0;
        bool consideredTooFarAway = (updateCheckByte & (1 << 7)) != 0;

        GUILayout.Label("Considered on screen (bit 5): " + consideredOnScreen);
        GUILayout.Label("Considered too far away (bit 7): " + consideredTooFarAway);
        GUILayout.Label("State custom bits: " + Convert.ToString(pb.state != null ? pb.state.customStateBits : 0, 2).PadLeft(8, '0'));

        /* // Only enable when working on morph data, it prevents from using the buttons properly otherwise
         * if (pb.a3d != null && pb.morphDataArray != null) {
         * for (int i = 0; i < pb.a3d.num_channels; i++) {
         * AnimMorphData currentMorphData = pb.morphDataArray[i, pb.currentFrame];
         *
         * if (currentMorphData != null) {
         *  GUILayout.Label("MorphData[" + i + "," + pb.currentFrame + "]: Morph to " + currentMorphData.objectIndexTo + ", progress " + currentMorphData.morphProgress);
         * }
         * }
         * }*/
        GUILayout.EndVertical();

        GUILayout.BeginHorizontal();
        GUI.enabled = pb.currentState > 0;
        if (GUILayout.Button("Previous state"))
        {
            pb.SetState(pb.currentState - 1);
        }
        GUI.enabled = (pb.stateNames != null && pb.currentState < pb.stateNames.Length - 1);
        if (GUILayout.Button("Next state"))
        {
            pb.SetState(pb.currentState + 1);
        }
        GUI.enabled = true;
        GUILayout.EndHorizontal();

        if (pb.IsLoaded)
        {
            Rect rect = GUILayoutUtility.GetRect(EditorGUIUtility.currentViewWidth, 100f);
            InitTransitionsTreeIfNeeded(rect, pb);
            if (treeViewStateTransitions.stateIndex != pb.currentState ||
                treeViewStateTransitions.perso != pb)
            {
                treeViewStateTransitions.perso      = pb;
                treeViewStateTransitions.stateIndex = pb.currentState;
                treeViewStateTransitions.treeModel.SetData(GetData());
                treeViewStateTransitions.Reload();
            }
            treeViewStateTransitions.OnGUI(rect);
        }

        /*if (pb.state != null && pb.state.stateTransitions != null && pb.state.stateTransitions.Count > 0) {
         *      GUILayout.Label("State transition");
         *      GUILayout.BeginHorizontal();
         *      GUILayout.Label("Target State");
         *      GUILayout.Label("State To Go");
         *      GUILayout.EndHorizontal();
         *      foreach (State.Transition t in pb.state.stateTransitions) {
         *              if (t != null) {
         *                      State stateToGo = State.FromOffset(t.off_stateToGo);
         *                      State targetState = State.FromOffset(t.off_targetState);
         *                      if (stateToGo != null && targetState != null) {
         *                              GUILayout.BeginHorizontal();
         *                              if (GUILayout.Button(targetState.ToString())) pb.SetState(targetState);
         *                              if (GUILayout.Button(stateToGo.ToString())) pb.SetState(stateToGo);
         *                              GUILayout.EndHorizontal();
         *                      }
         *              }
         *      }
         * }*/

        if (GUILayout.Button("Print scripts"))
        {
            pb.PrintScripts();
        }
        if (GUILayout.Button("Print translated scripts"))
        {
            pb.PrintTranslatedScripts();
        }

        GUILayout.BeginHorizontal();
        if (GUILayout.Button("Print DsgVar"))
        {
            pb.PrintDsgVar();
        }
        if (GUILayout.Button("Print DsgVar from Mind->DsgMem"))
        {
            pb.PrintDsgVarFromMindMem();
        }
        GUILayout.EndHorizontal();

        if (GUILayout.Button("Print Animation Debug Info"))
        {
            pb.PrintAnimationDebugInfo();
        }
        if (GUILayout.Button("Export Meshes and Animations Data (including cleanup)"))
        {
            ExportMeshesAndAnimationsData();
        }
        if (GUILayout.Button("Export Meshes Data"))
        {
            ExportMeshesData();
        }
        if (GUILayout.Button("Export Animations Data"))
        {
            ExportAnimationsData();
        }
    }
コード例 #6
0
    public void UpdateLivePreview()
    {
        Reader reader = MapLoader.Loader.livePreviewReader;

        foreach (SuperObject so in MapLoader.Loader.superObjects)
        {
            if (!(so.data is Perso))
            {
                continue;
            }

            if (so.off_matrix == null)
            {
                continue;
            }
            Pointer.Goto(ref reader, so.off_matrix);
            so.matrix = Matrix.Read(MapLoader.Loader.livePreviewReader, so.off_matrix);
            if (so.data != null && so.data.Gao != null)
            {
                so.data.Gao.transform.localPosition = so.matrix.GetPosition(convertAxes: true);
                so.data.Gao.transform.localRotation = so.matrix.GetRotation(convertAxes: true);
                so.data.Gao.transform.localScale    = so.matrix.GetScale(convertAxes: true);

                if (so.data is Perso)
                {
                    Perso perso = (Perso)so.data;

                    PersoBehaviour pb = perso.Gao.GetComponent <PersoBehaviour>();
                    if (pb != null)
                    {
                        Pointer.Goto(ref reader, perso.p3dData.offset);
                        perso.p3dData.UpdateCurrentState(reader);

                        // State offset changed?
                        if (perso.p3dData.stateCurrent != null)
                        {
                            pb.SetState(perso.p3dData.stateCurrent.index);
                            pb.autoNextState = true;
                        }
                    }

                    MindComponent mc = perso.Gao.GetComponent <MindComponent>();
                    if (mc != null)
                    {
                        Mind mind = mc.mind;
                        Pointer.DoAt(ref reader, mind.Offset, () => {
                            mind.UpdateCurrentBehaviors(reader);
                        });
                    }

                    DsgVarComponent dsgVarComponent = perso.Gao.GetComponent <DsgVarComponent>();
                    if (dsgVarComponent != null)
                    {
                        dsgVarComponent.SetPerso(perso);
                    }

                    CustomBitsComponent customBitsComponent = perso.Gao.GetComponent <CustomBitsComponent>();
                    if (customBitsComponent != null)
                    {
                        Pointer.Goto(ref reader, perso.off_stdGame);
                        perso.stdGame = StandardGame.Read(reader, perso.off_stdGame);
                        customBitsComponent.stdGame = perso.stdGame;
                        customBitsComponent.Init();
                    }

                    DynamicsMechanicsComponent dnComponent = perso.Gao.GetComponent <DynamicsMechanicsComponent>();
                    if (dnComponent != null)
                    {
                        Pointer.DoAt(ref reader, perso.off_dynam, () => {
                            perso.dynam = Dynam.Read(reader, perso.off_dynam);
                        });

                        dnComponent.SetDynamics(perso.dynam.dynamics);
                    }
                }
            }
        }

        Perso camera = loader.persos.FirstOrDefault(p => p != null && p.namePerso.Equals("StdCamer"));

        if (camera != null)
        {
            SuperObject cameraSO = camera.SuperObject;
            Pointer.Goto(ref reader, cameraSO.off_matrix);
            cameraSO.matrix = Matrix.Read(reader, cameraSO.off_matrix);
            camera.Gao.transform.localPosition = cameraSO.matrix.GetPosition(convertAxes: true);
            camera.Gao.transform.localRotation = cameraSO.matrix.GetRotation(convertAxes: true);
            camera.Gao.transform.localScale    = cameraSO.matrix.GetScale(convertAxes: true);

            Camera.main.transform.position = camera.Gao.transform.position;
            Camera.main.transform.rotation = camera.Gao.transform.rotation * Quaternion.Euler(0, 180, 0);
        }
    }
コード例 #7
0
ファイル: ExportState.cs プロジェクト: icup321/raymap
        public static ExportState CreateFromState(State s)
        {
            Family      fam = s.family;
            ExportState es  = new ExportState();

            Perso examplePerso = MapLoader.Loader.persos.Find(p => p.p3dData.family == s.family);

            if (examplePerso == null)
            {
                return(es);
            }

            examplePerso.Gao.transform.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
            examplePerso.Gao.transform.localScale = Vector3.one;
            PersoBehaviour pb = examplePerso.Gao.GetComponent <PersoBehaviour>();

            pb.SetState(s);
            if (pb.a3d == null)
            {
                return(es);
            }
            es.animationLength = pb.a3d.num_onlyFrames;

            es.instances = new List <ExportObjectInstance>();
            es.channels  = new Dictionary <int, ExportChannel>();

            for (int c = 0; c < pb.a3d.num_channels; c++)
            {
                es.channels.Add(c, new ExportChannel()
                {
                    positions = new Vector3[es.animationLength],
                    rotations = new Quaternion[es.animationLength],
                    scales    = new Vector3[es.animationLength],
                });

                AnimChannel   ch = pb.a3d.channels[pb.a3d.start_channels + c];
                List <ushort> listOfNTTOforChannel = new List <ushort>();
                for (int j = 0; j < pb.a3d.num_onlyFrames; j++)
                {
                    AnimOnlyFrame of = pb.a3d.onlyFrames[pb.a3d.start_onlyFrames + j];
                    //print(ch.numOfNTTO + " - " + of.numOfNTTO + " - " + a3d.numOfNTTO.Length);
                    AnimNumOfNTTO numOfNTTO = pb.a3d.numOfNTTO[ch.numOfNTTO + of.numOfNTTO];
                    if (!listOfNTTOforChannel.Contains(numOfNTTO.numOfNTTO))
                    {
                        listOfNTTOforChannel.Add(numOfNTTO.numOfNTTO);
                    }
                }

                for (int k = 0; k < listOfNTTOforChannel.Count; k++)
                {
                    int      j    = listOfNTTOforChannel[k] - pb.a3d.start_NTTO;
                    AnimNTTO ntto = pb.a3d.ntto[pb.a3d.start_NTTO + j];
                    if (ntto.IsInvisibleNTTO)
                    {
                    }
                    else
                    {
                        es.instances.Add(new ExportObjectInstance()
                        {
                            channelId         = c,
                            familyObjectIndex = ntto.object_index,
                            visibilities      = new bool[es.animationLength]
                        });
                    }
                }
            }

            for (uint i = 0; i < es.animationLength; i++)
            {
                pb.currentFrame = i;

                pb.UpdateAnimation();

                for (int c = 0; c < pb.a3d.num_channels; c++)
                {
                    if (pb.channelObjects[c].transform.childCount == 0)
                    {
                        Debug.LogWarning("ChannelObject " + pb.channelObjects[c] + " has no children :(");
                        continue;
                    }

                    Vector3    position = pb.channelObjects[c].transform.GetChild(0).position;
                    Quaternion rotation = pb.channelObjects[c].transform.GetChild(0).rotation;
                    Vector3    scale    = pb.channelObjects[c].transform.GetChild(0).lossyScale;
                    bool       visible  = pb.channelObjects[c].transform.GetChild(0).gameObject.activeSelf;

                    //Vector3 exportRotation = AngleUtil.quaternion2Euler(rotation, AngleUtil.RotSeq.)

                    //Quaternion swappedRotation = Quaternion.Euler(rotation.eulerAngles.x, rotation.eulerAngles.y, rotation.eulerAngles.z);

                    es.channels[c].positions[i] = position;
                    es.channels[c].rotations[i] = rotation;
                    es.channels[c].scales[i]    = scale;
                    //es.channels[c].visibilities[i][objectIndex] = visible ? true : false;

                    foreach (var instance in es.instances.Where(instance => instance.channelId == c))
                    {
                        AnimChannel   ch        = pb.a3d.channels[pb.a3d.start_channels + c];
                        AnimOnlyFrame of        = pb.a3d.onlyFrames[pb.a3d.start_onlyFrames + i];
                        AnimNumOfNTTO numOfNTTO = pb.a3d.numOfNTTO[ch.numOfNTTO + of.numOfNTTO];
                        AnimNTTO      ntto      = pb.a3d.ntto[numOfNTTO.numOfNTTO];

                        if (ntto.object_index != instance.familyObjectIndex)
                        {
                            continue;
                        }

                        //if (ntto.IsBoneNTTO) continue;
                        int            poNum          = numOfNTTO.numOfNTTO - pb.a3d.start_NTTO;
                        PhysicalObject physicalObject = pb.subObjects[c][poNum];

                        instance.visibilities[i] = physicalObject == null ? false : true;

                        //instance.familyObjectIndex;
                    }
                }
            }

            return(es);
        }