public async void should_correctly_save_and_load_file() { var filename = "example_save.bin"; Console.WriteLine("{0}/{1}", Environment.CurrentDirectory, filename); var fileEndpoint = new FileEndpoint(filename); var serializer = new JsonSerializer(); var deserializer = new JsonDeserializer(); var dummyData = GameData.CreateRandom(); var output = serializer.Serialize(dummyData); await fileEndpoint.Send(output); var content = await fileEndpoint.Receive(); var deserializedDummyData = deserializer.Deserialize <GameData>(content); Assert.Equal(dummyData, deserializedDummyData); }
public async void should_correctly_fork_stream_for_object_with_builder() { var expectedString = "hello there some new pipeline"; var data = "hello"; var dummyPipeline = new PipelineBuilder() .StartFromInput() .ThenInvoke(x => Task.FromResult((object)(x + " there"))) .ThenInvoke(x => Task.FromResult((object)(x + " some"))) .ThenInvoke(x => Task.FromResult((object)(x + " old"))) .ThenInvoke(x => Task.FromResult((object)(x + " pipeline"))) .Build(); var forkedPipeline = new PipelineBuilder() .ForkObjectFrom(dummyPipeline, 2) .ThenInvoke(x => Task.FromResult((object)(x + " new"))) .ThenInvoke(x => Task.FromResult((object)(x + " pipeline"))) .Build(); var actualOutput = await forkedPipeline.Execute(data); Assert.Equal(expectedString, actualOutput); }
public async void should_wiretap_correctly() { var dummyPipeline = new PipelineBuilder() .StartFrom(x => Task.FromResult((object)"hello")) .ThenInvoke(x => Task.FromResult((object)"there")) .Build() .AsWireTappable(); var ranCount = 0; dummyPipeline.StartWiretap(1, (x, y) => { Assert.Equal("hello", x); ranCount++; }); dummyPipeline.StartWiretap(2, (x, y) => { Assert.Equal("there", x); ranCount++; }); dummyPipeline.Execute(); Assert.Equal(2, ranCount); }
public async void should_correctly_build_new_pipeline_class() { var dummyPipeline = new DummyBuiltPipeline(); Assert.Equal(3, dummyPipeline.Steps.Count()); }