void Start() { fireRateHZ = 1f; hzText.text = "1.00HZ"; healthText.text = "Health: " + health; muzzleFlashBullet.StartPlayback(); muzzleFlashPlasma.StartPlayback(); muzzleAnimation = muzzleFlashBullet; shipAudioSource = GetComponent <AudioSource> (); #if UNITY_ANDROID myBody.GetComponent <MeshRenderer>().material = Resources.Load("SilverMaterialAndroid", typeof(Material)) as Material; myGlass.GetComponent <MeshRenderer>().material = Resources.Load("GlassMaterialAndroid", typeof(Material)) as Material; myLeftEng.GetComponent <MeshRenderer>().material = Resources.Load("RedMaterialAndroid", typeof(Material)) as Material; myRightEng.GetComponent <MeshRenderer>().material = Resources.Load("RedMaterialAndroid", typeof(Material)) as Material; #endif persObj = GameObject.Find("Persister"); pers = persObj.GetComponent <Persister>(); gyroInput = pers.GetComponent <GyroToText> (); }