void ShowStaticGraph() { var textures = new PersistentTextures(); _graph.Display(new GLRect(0, -20, 1000, 50), true); var random = new Random(); _clearTimer = new DispatcherTimer(); _clearTimer.Interval = TimeSpan.FromMilliseconds(100); _clearTimer.Tick += delegate { var count = _graph.Lines.Count; if (count > 0) { for (var i = 0; i < count / 2; i++) { _graph.Lines.RemoveAt(0); } } count = _graph.Markers.Count; if (count > 0) { for (var i = 0; i < count / 2; i++) { _graph.Markers.RemoveAt(0); } } _graph.Draw(); }; _clearTimer.Start(); _drawTimer = new DispatcherTimer(); _drawTimer.Interval = TimeSpan.FromMilliseconds(2000); _drawTimer.Tick += delegate { for (var i = 0; i < 500; i++) { for (var j = 0; j < 3; j++) { var data = new List<GLPoint>(); for (var k = 0; k < 100 * 2; k++) { data.Add(new GLPoint(k / 2.0 * 10, random.NextDouble() * 30 - 15)); } _graph.Lines.Add(new Line(1.0f, Color.Black.ToGLColor(), data.ToArray())); } } _graph.Draw(); }; _drawTimer.Start(); _rectangleDrawer = new DispatcherTimer(); _rectangleDrawer.Interval = TimeSpan.FromMilliseconds(10); _rectangleDrawer.Tick += delegate { for (var i = 0; i < 10; i++) { _graph.Markers.Add(new Rectangle(new GLColor(1, 0.5, 0.5, 0.5), true, new GLPoint(random.NextDouble() * 1000, random.NextDouble() * 30 - 15), new GLSize(random.NextDouble() * 10, 1))); } }; _rectangleDrawer.Start(); _markerDrawer = new DispatcherTimer(); _markerDrawer.Interval = TimeSpan.FromMilliseconds(10); _markerDrawer.Tick += delegate { for (var i = 0; i < 10; i++) { _graph.Markers.Add( new SatisfiedMarker( new GLPoint(random.NextDouble() * 1000, random.NextDouble() * 30 - 15), textures.RedOrb)); } }; _markerDrawer.Start(); }
void ShowStaticGraph() { var textures = new PersistentTextures(); _graph.Display(new GLRect(0, -20, 1000, 50), true); var random = new Random(); _clearTimer = new DispatcherTimer(); _clearTimer.Interval = TimeSpan.FromMilliseconds(100); _clearTimer.Tick += delegate { var count = _graph.Lines.Count; if (count > 0) { for (var i = 0; i < count / 2; i++) { _graph.Lines.RemoveAt(0); } } count = _graph.Markers.Count; if (count > 0) { for (var i = 0; i < count / 2; i++) { _graph.Markers.RemoveAt(0); } } _graph.Draw(); }; _clearTimer.Start(); _drawTimer = new DispatcherTimer(); _drawTimer.Interval = TimeSpan.FromMilliseconds(2000); _drawTimer.Tick += delegate { for (var i = 0; i < 500; i++) { for (var j = 0; j < 3; j++) { var data = new List <GLPoint>(); for (var k = 0; k < 100 * 2; k++) { data.Add(new GLPoint(k / 2.0 * 10, random.NextDouble() * 30 - 15)); } _graph.Lines.Add(new Line(1.0f, Color.Black.ToGLColor(), data.ToArray())); } } _graph.Draw(); }; _drawTimer.Start(); _rectangleDrawer = new DispatcherTimer(); _rectangleDrawer.Interval = TimeSpan.FromMilliseconds(10); _rectangleDrawer.Tick += delegate { for (var i = 0; i < 10; i++) { _graph.Markers.Add(new Rectangle(new GLColor(1, 0.5, 0.5, 0.5), true, new GLPoint(random.NextDouble() * 1000, random.NextDouble() * 30 - 15), new GLSize(random.NextDouble() * 10, 1))); } }; _rectangleDrawer.Start(); _markerDrawer = new DispatcherTimer(); _markerDrawer.Interval = TimeSpan.FromMilliseconds(10); _markerDrawer.Tick += delegate { for (var i = 0; i < 10; i++) { _graph.Markers.Add( new SatisfiedMarker( new GLPoint(random.NextDouble() * 1000, random.NextDouble() * 30 - 15), textures.RedOrb)); } }; _markerDrawer.Start(); }