private void Start() { uiManager = FindObjectOfType <UI_Manager>(); asteroidId = Convert.ToInt32(asteroidTypes); asteroidName = PersistentManager.getAsteroidName(asteroidId); speed = PersistentManager.getAsteroidSpeed(asteroidId); health = PersistentManager.getAsteroidHealth(asteroidId); damage = PersistentManager.getAsteroidDamage(asteroidId); rb = GetComponent <Rigidbody2D>(); explosion = Resources.Load("Prefabs/Exploding_Asteroid") as GameObject; splittingObject = Resources.Load("Prefabs/Asteroid_Small") as GameObject; }