public void ReturnToWorldMap() { List <Army> pArmies = new List <Army>(); for (int i = 0; i < armies.Count; i++) { if (armies[i].playerId != 0) { continue; } pArmies.Add(new Army(armies[i].creatureId, armies[i].count)); } PersistentData.EndCombat(pArmies); SceneManager.LoadScene("WorldScreen", LoadSceneMode.Single); }