public async Task GetByIdAsync_Should_ReturnNull_When_NoMatchingElementsFound() { var entity1 = new Persistence.Entities.BoardGame { Id = Guid.NewGuid(), Name = "test1", Price = 0, CreationTime = DateTime.Now }; var entity2 = new Persistence.Entities.BoardGame { Id = Guid.NewGuid(), Name = "test2", Price = 0, CreationTime = DateTime.Now }; var entities = new List <Persistence.Entities.BoardGame> { entity1, entity2 }; await _testContext.BoardGames.AddRangeAsync(entities, _cancellationToken); await _testContext.SaveChangesAsync(_cancellationToken); var result = await _sut.BoardGameRepository.GetByIdAsync(Guid.NewGuid(), _cancellationToken); result.Should().BeNull(); }
public async Task GetByIdAsync_Should_ReturnElementWithSpecificId() { var inputId = Guid.NewGuid(); var entity1 = new Persistence.Entities.BoardGame { Id = inputId, Name = "test1" }; var entity2 = new Persistence.Entities.BoardGame { Id = Guid.NewGuid(), Name = "test2" }; var entities = new List <Persistence.Entities.BoardGame> { entity1, entity2 }; await _testContext.BoardGames.AddRangeAsync(entities, _cancellationToken); await _testContext.SaveChangesAsync(_cancellationToken); var result = await _sut.BoardGameRepository.GetByIdAsync(inputId, _cancellationToken); result.Id.Should().Be(inputId); result.Name.Should().Be(entity1.Name); result.Should().BeOfType <BoardGame>(); }
public async Task AddAsync_Should_AddBoardGameToDb_When_MethodCalled() { var boardGame = new BoardGame(Guid.NewGuid(), "test", 15); var entity = new Persistence.Entities.BoardGame { Id = boardGame.Id, Name = boardGame.Name, Price = boardGame.Price, CreationTime = boardGame.CreationTime }; await _sut.BoardGameRepository.AddAsync(boardGame, _cancellationToken); await _sut.SaveChangesAsync(_cancellationToken); _testContext.BoardGames.SingleOrDefault(x => x.Id == boardGame.Id).Should().BeEquivalentTo(entity); }
public void AddAsync_Should_ThrowArgumentException_When_ElementWithThisIdExist() { var boardGame = new BoardGame(Guid.NewGuid(), "test", 15); var existingEntity = new Persistence.Entities.BoardGame { Id = boardGame.Id }; _testContext.BoardGames.Add(existingEntity); _testContext.SaveChanges(); Func <Task> act = async() => { await _sut.BoardGameRepository.AddAsync(boardGame, _cancellationToken); await _sut.SaveChangesAsync(_cancellationToken); }; act.Should().Throw <ArgumentException>(); }
public async Task GetAllAsync_Should_ReturnMappedListOfGameBoards_When_SomeExist() { var entity1 = new Persistence.Entities.BoardGame { Id = Guid.NewGuid() }; var entity2 = new Persistence.Entities.BoardGame { Id = Guid.NewGuid() }; var entities = new List <Persistence.Entities.BoardGame> { entity1, entity2 }; await _testContext.BoardGames.AddRangeAsync(entities, _cancellationToken); await _testContext.SaveChangesAsync(_cancellationToken); var result = await _sut.BoardGameRepository.GetAllAsync(_cancellationToken); result.Should().Contain(x => x.Id == entity1.Id); result.Should().Contain(x => x.Id == entity2.Id); }