public void Save(int i) { Persistance.SaveObject("PlayerSpeed" + i, PlayerSpeed); Persistance.SaveObject("FinalScore" + i, FinalScore); Persistance.SaveObject("ObstacleSpeed" + i, ObstacleSpeed); Persistance.SaveObject("StartCount" + i, StartCount); Persistance.SaveObject("AddAmount" + i, AddAmount); Persistance.SaveObject("TakeAmount" + i, TakeAmount); }
public void Save() { Persistance.SaveObject("SettingsIndex", SettingsIndex); }