コード例 #1
0
    // -----------
    void UpdateGadgets()
    {
        if (!LocalPlayer)
        {
            return;
        }

        for (int i = 0; i < Gadgets.Count; i++)
        {
            if (i >= m_GuiGadgets.Length)
            {
                break;
            }

            if (Gadgets[i] == E_ItemID.None)
            {
                continue;
            }

            Item gadget = LocalPlayer.Owner.GadgetsComponent.GetGadget(Gadgets[i]);

            if (gadget.Settings.ItemBehaviour == E_ItemBehaviour.Booster)
            {
                if (gadget.IsAvailableForUse() || gadget.Active)
                {
                    if (m_GuiGadgets[i].m_IsTransparent)
                    {
                        m_GuiGadgets[i].SetAllTransparent(false);
                    }
                }
                else
                {
                    if (!m_GuiGadgets[i].m_IsTransparent)
                    {
                        m_GuiGadgets[i].SetAllTransparent(true);
                    }
                }

                UpdateGuiGadgetBar(m_GuiGadgets[i], gadget.Timer, m_GuiGadgets[i].m_Settings.BoostTimer, gadget.Count, gadget.OrigCount, true);
            }
            else
            {
                if (gadget.IsAvailableForUse())
                {
                    if (m_GuiGadgets[i].m_IsTransparent)
                    {
                        m_GuiGadgets[i].SetAllTransparent(false);
                    }
                }
                else
                {
                    if (!m_GuiGadgets[i].m_IsTransparent)
                    {
                        m_GuiGadgets[i].SetAllTransparent(true);
                    }
                }

                UpdateGuiGadgetBar(m_GuiGadgets[i], gadget.Timer, m_GuiGadgets[i].m_Settings.Timer, gadget.Count, gadget.OrigCount, false);
            }
        }

        PerkInfo perk = LocalPlayer.Owner.GadgetsComponent.Perk;

        if (!perk.IsEmpty())
        {
            UpdateGuiGadgetBar(m_Perk, perk.Timer, m_Perk.m_Settings.Timer, 0, 0, perk.IsSprint());
        }
    }
コード例 #2
0
    // -----------
    //create gadgets buttons
    public void CreateGadgetInventory(PlayerPersistantInfo ppi)
    {
        ResetGadgetsList();

        // ----------
        foreach (PPIItemData d in ppi.EquipList.Items)
        {
            if (d.ID == E_ItemID.None)
            {
                continue;
            }

            Gadgets[d.EquipSlotIdx] = d.ID;
        }

        for (int i = 0; i < m_GuiGadgets.Length; i++)
        {
            m_GuiGadgets[i] = new GuiGadget <ItemSettings>();
            GUIBase_Widget parent = PrepareWidget(m_LayoutMain, "Gadget_" + (i + 1));
            m_GuiGadgets[i].m_Parent     = parent;
            m_GuiGadgets[i].m_Button     = GuiBaseUtils.GetButton(m_LayoutMain, s_GadgetsBtnNames[i]);
            m_GuiGadgets[i].m_GadgetIcon = GuiBaseUtils.GetChildSprite(parent, "GadgetIcon").Widget;
            m_GuiGadgets[i].m_BarBck     = GuiBaseUtils.GetChildSprite(parent, "Meter_Back").Widget;
            m_GuiGadgets[i].m_Progress   = GuiBaseUtils.GetChildSprite(parent, "Meter_BAR").Widget;
            m_GuiGadgets[i].m_Div2       = GuiBaseUtils.GetChildSprite(parent, "Meter_Div2").Widget;
            m_GuiGadgets[i].m_Div3       = GuiBaseUtils.GetChildSprite(parent, "Meter_Div3").Widget;
            m_GuiGadgets[i].m_PrevScale  = -1;

            if (i >= Gadgets.Count || Gadgets[i] == E_ItemID.None)
            {
                m_GuiGadgets[i].m_Parent.Show(false, true);
                continue;
            }

            m_GuiGadgets[i].m_Settings = ItemSettingsManager.Instance.Get(Gadgets[i]);
            GuiBaseUtils.RegisterButtonDelegate(m_LayoutMain, s_GadgetsBtnNames[i], s_GadgetsBtnDelegates[i], null);
            GUIBase_Sprite s = GuiBaseUtils.GetChildSprite(parent, "GadgetIcon");
            s.Widget.CopyMaterialSettings(m_GuiGadgets[i].m_Settings.HudWidget);
            m_GuiGadgets[i].m_Parent.Show(true, true);
            m_GuiGadgets[i].SetAllTransparent(false);

            Item gadget = LocalPlayer.Owner.GadgetsComponent.GetGadget(Gadgets[i]);
            UpdateGuiGadgetBar(m_GuiGadgets[i], gadget.Timer, m_GuiGadgets[i].m_Settings.Timer, gadget.Count, gadget.OrigCount, false);
        }

        // ----------
        m_Perk              = new GuiGadget <PerkSettings>();
        m_Perk.m_Parent     = PrepareWidget(m_LayoutMain, "Perk");
        m_Perk.m_Button     = GuiBaseUtils.GetButton(m_LayoutMain, "GButton");
        m_Perk.m_GadgetIcon = GuiBaseUtils.GetChildSprite(m_Perk.m_Parent, "GadgetIcon").Widget;
        m_Perk.m_BarBck     = GuiBaseUtils.GetChildSprite(m_Perk.m_Parent, "Meter_Back").Widget;
        m_Perk.m_Progress   = GuiBaseUtils.GetChildSprite(m_Perk.m_Parent, "Meter_BAR").Widget;
        m_Perk.m_Div2       = GuiBaseUtils.GetChildSprite(m_Perk.m_Parent, "Meter_Div2").Widget;
        m_Perk.m_Div3       = GuiBaseUtils.GetChildSprite(m_Perk.m_Parent, "Meter_Div3").Widget;
        m_Perk.m_PrevScale  = -1;

        PerkInfo perk = LocalPlayer.Owner.GadgetsComponent.Perk;

        m_Perk.m_Settings = PerkSettingsManager.Instance.Get(ppi.EquipList.Perk);
        if (!perk.IsEmpty())
        {
            GUIBase_Sprite s = GuiBaseUtils.GetChildSprite(m_Perk.m_Parent, "GadgetIcon");
            s.Widget.CopyMaterialSettings(m_Perk.m_Settings.HudWidget);
            m_Perk.m_Parent.Show(true, true);
            UpdateGuiGadgetBar(m_Perk, perk.Timer, m_Perk.m_Settings.Timer, 0, 0, perk.IsSprint());
        }
        else
        {
            m_Perk.m_Parent.Show(false, true);
        }
        //m_Perk.SetAllTransparent(false);

        m_SelIndex        = SelectFirst();
        m_SelectionWidget = m_LayoutMain.GetWidget("GadgetSelection_Sprite", true);
        ShowSelection(true);

        m_Initialised = true;
        UpdateControlsPosition();

        RegisterFloatingFireInteractions();
    }