public void Unset(PerimeterChecker story) { setTime = Time.time; setting = 0; body.mpb.SetFloat("_SetTime", setTime); body.mpb.SetFloat("_Setting", setting); }
public void Set(PerimeterChecker story) { set = story.transform.position; inner = story.innerRadius; outer = story.outerRadius; setTime = Time.time; setting = 1; body.active = true; body.mpb.SetFloat("_OuterRadius", story.outerRadius); body.mpb.SetFloat("_InnerRadius", story.innerRadius); body.mpb.SetFloat("_SetTime", setTime); body.mpb.SetFloat("_Setting", setting); body.mpb.SetFloat("_FadeTime", fadeTime); life.YOLO(); }