コード例 #1
0
ファイル: compositing.cs プロジェクト: JC-ut0/CubeGame
        public void addPerformanceOverlay(int enabledOptions, Rect bounds)
        {
            if (this._currentLayer == null)
            {
                return;
            }

            var layer = new PerformanceOverlayLayer(enabledOptions);

            layer.paintBounds = Rect.fromLTRB(
                bounds.left,
                bounds.top,
                bounds.right,
                bounds.bottom
                );
            this._currentLayer.add(layer);
        }
コード例 #2
0
        public void AddPerformanceOverlay(
            UInt64 enabledOptions,
            double left,
            double right,
            double top,
            double bottom)
        {
            if (current_layer_ == null)
            {
                return;
            }

            var rect  = new SKRect((float)left, (float)top, (float)right, (float)bottom);
            var layer = new PerformanceOverlayLayer(enabledOptions);

            layer.set_paint_bounds(rect);

            current_layer_.Add(layer);
        }