private void Spawn() { for (int i = 0; i < spawnedAtOnce; i++) { Instantiate(spawnedObject, transform.position, transform.rotation); performanceMonitor.Increase(); } }
private void Spawn() { for (int i = 0; i < spawnedAtOnce; i++) { Instantiate(spawnedObject, new Vector2(Random.Range(xAxisMinimum, xAxisMaximum), Random.Range(yAxisMinimum, yAxisMaximum)), transform.rotation); performanceMonitor.Increase(); } }
void Awake() { if (performanceMonitor == null) { performanceMonitor = GameObject.Find("PerformanceMonitor").GetComponent <PerformanceMonitor>(); } for (int i = 0; i < numberOfSpawn; i++) { Instantiate(spawnedObject, new Vector2(Random.Range(-10f, 10f), Random.Range(-5.5f, 5.5f)), transform.rotation); //Instantiate(spawnedObject, new Vector3(Random.Range(100f, 1000f), Random.Range(-5.5f, 5.5f), 5f), transform.rotation); performanceMonitor.Increase(); } }