コード例 #1
0
 private void Spawn()
 {
     for (int i = 0; i < spawnedAtOnce; i++)
     {
         Instantiate(spawnedObject, transform.position, transform.rotation);
         performanceMonitor.Increase();
     }
 }
コード例 #2
0
 private void Spawn()
 {
     for (int i = 0; i < spawnedAtOnce; i++)
     {
         Instantiate(spawnedObject, new Vector2(Random.Range(xAxisMinimum, xAxisMaximum), Random.Range(yAxisMinimum, yAxisMaximum)), transform.rotation);
         performanceMonitor.Increase();
     }
 }
コード例 #3
0
 void Awake()
 {
     if (performanceMonitor == null)
     {
         performanceMonitor = GameObject.Find("PerformanceMonitor").GetComponent <PerformanceMonitor>();
     }
     for (int i = 0; i < numberOfSpawn; i++)
     {
         Instantiate(spawnedObject, new Vector2(Random.Range(-10f, 10f), Random.Range(-5.5f, 5.5f)), transform.rotation);
         //Instantiate(spawnedObject, new Vector3(Random.Range(100f, 1000f), Random.Range(-5.5f, 5.5f), 5f), transform.rotation);
         performanceMonitor.Increase();
     }
 }