void Update() { if (Keyboard.current.numpad8Key.wasPressedThisFrame) { ppwz.ZoomIn(); } if (Keyboard.current.numpad9Key.wasPressedThisFrame) { ppwz.ZoomOut(); } }
void Update() { if (UnityEngine.Input.mouseScrollDelta.y != 0) { if (UnityEngine.Input.mouseScrollDelta.y > 0) { ppwz.ZoomIn(); } else { ppwz.ZoomOut(); } } }