コード例 #1
0
        public virtual void Render(Flat6Engine engine, NvgContext context, FrameEventArgs e)
        {
            _fpsGraph.UpdateGraph((float)engine.Window.RenderTime);

            context.FillColor(NanoVg.Rgba(255, 255, 255, 255));
            context.FontFace("engine_mono");
            context.FontSize(18);
            context.TextAlign(NvgAlign.Top | NvgAlign.Left);

            _fpsGraph.RenderGraph(context, 3, 3);
            _tpsGraph.RenderGraph(context, 3, 45);
        }
コード例 #2
0
ファイル: DemoWindow.cs プロジェクト: depeapa/NanoGUI-Mono
        protected override void OnRenderFrame(FrameEventArgs e)
        {
            base.OnRenderFrame(e);

            PerfGraph.UpdateGraph((float)e.Time);

            GL.Viewport(0, 0, Width, Height);
            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit);

            NanoVG.nvgBeginFrame(ctx, Width, Height, 1);

            if (screen)
            {
                screen.Draw(ctx);
            }
            PerfGraph.RenderGraph(ctx, 5, 5);

            NanoVG.nvgEndFrame(ctx);

            this.SwapBuffers();
        }
コード例 #3
0
        public void Update()
        {
            if (_worker is null)
            {
                _worker = new Thread(() =>
                {
                    while (true)
                    {
                        while (!_bgJobs.IsEmpty)
                        {
                            if (!_bgJobs.TryDequeue(out var job))
                            {
                                Lumberjack.Warn("Unable to dequeue BG job");
                                return;
                            }
                            job.Execute(this);
                        }

                        _workerHandle.Reset();
                        _workerHandle.WaitOne();
                    }
                });
                _worker.Start();
            }

            while (!_fgJobs.IsEmpty)
            {
                if (!_fgJobs.TryDequeue(out var job))
                {
                    Lumberjack.Warn("Unable to dequeue FG job");
                    return;
                }
                job.Execute(this);
                Application.DoEvents();
            }

            _perfGraphFps.UpdateGraph((float)_window.RenderTime);
        }
コード例 #4
0
 public void Update(Flat6Engine engine, FrameEventArgs e)
 {
     _tpsGraph.UpdateGraph((float)engine.Window.UpdateTime);
 }
コード例 #5
0
 public void Clear()
 {
     _line.MagnitudeList.Clear();
     _owner.UpdateGraph();
 }