Inheritance: MonoBehaviour
コード例 #1
0
ファイル: PCInterface.cs プロジェクト: RandomNPC/Mathius_DOE
 public PCInterface(GameObject instance)
 {
     _using_PCI = MasterController.BRAIN.pm().get_usePerceptual();
     _gesture = instance.GetComponent<PerCGesture>();
     _voice = instance.GetComponent<PerCVoice>();
     _handpos = new float[2]{0,0};
 }
コード例 #2
0
ファイル: PerCVoice.cs プロジェクト: RandomNPC/Mathius_DOE
    void Start()
    {
        PV = gameObject.GetComponent<PerCVoice>();

        myPipe = new PXCUPipeline();

        commandsSet = myPipe.SetVoiceCommands(commands);
        if(!commandsSet)Debug.Log("Failed to set Commands! :'(");
        if(!myPipe.Init(myMode) || !commandsSet){
            Debug.LogError("Failed To initialize PipeLine OH NOES!");
            initiated = false;
            return;
        }
        else {initiated = true; myPipe.SetDeviceProperty(audio_mix_prop,volume);}//must choose a volume that handles the environment, sensitive mic

        //default the bool arrays to false.
        numbers = new bool[10];
        options = new bool[commands.Length-10];
        for(int i = 0; i<numbers.Length;i++)numbers[i] = false;
        for(int j = 0; j<options.Length;j++)options[j] = false;

        keepLooping = true;//tell the thread not to stop
        dictated	= null;

        myThread = new Thread(ThreadFunc);//make thread handle
        myThread.Start();				  //let 'er rip!
    }