private void CreateFirst2Segments() { CreateNewSegment(); CreateNewSegment(); PenultimateSegment.SetFirstStackBasePosition(_startObjectHierarchyWorldOrientedBox.Center); PenultimateSegment.SetExtensionDirection(_pathExtensionPlane.LookAxis); PenultimateSegment.Extend(1); AdjustHeightForEntireSegment(PenultimateSegment); }
private void CreateFirst2Segments() { CreateNewSegment(); CreateNewSegment(); Vector3 camLookAxis = SceneViewCamera.Camera.transform.forward; Vector3 penultimateSegmentDir = _pathExtensionPlane.LookAxis; if (Mathf.Abs(Vector3.Dot(camLookAxis, _pathExtensionPlane.LookAxis)) < Mathf.Abs(Vector3.Dot(camLookAxis, _pathExtensionPlane.RightAxis))) { penultimateSegmentDir = _pathExtensionPlane.RightAxis; } PenultimateSegment.SetFirstStackBasePosition(_startObjectHierarchyWorldOrientedBox.Center); PenultimateSegment.SetExtensionDirection(penultimateSegmentDir); PenultimateSegment.Extend(1); AdjustHeightForEntireSegment(PenultimateSegment); }