// Update is called once per frame void Update() { float camHalfHeight = Camera.main.orthographicSize; if (_introMoveTime >= 0 || _introFadeTime >= 0) { if (_introMoveTime >= 0) { _introMoveTime -= Time.deltaTime; float yval = 2.5f * (camHalfHeight * (1.0f - (float)(PennerDoubleEquation.GetValue(PennerDoubleEquation.EquationType.Linear, _introMoveTimeTotal - _introMoveTime, 0.0f, 1.0f, _introMoveTimeTotal)))); logo.transform.position = new Vector3(0, yval, 0); } else { if (_introFadeTime >= 0) { _introFadeTime -= Time.deltaTime; logo.transform.position = new Vector3(0, 0, 0); float alphaval = (1.0f - (float)(PennerDoubleEquation.GetValue(PennerDoubleEquation.EquationType.Linear, _introFadeTimeTotal - _introFadeTime, 0.0f, 1.0f, _introFadeTimeTotal))); logo.GetComponent<SpriteRenderer>().color = new Color(1.0f, 1.0f, 1.0f, alphaval); } } } else { if (_introFadeTime >= -_introFadeTimeTotal) { logo.GetComponent<SpriteRenderer>().color = new Color(1.0f, 1.0f, 1.0f, 0); _introFadeTime -= Time.deltaTime; //float alphaval = ((float)(PennerDoubleEquation.GetValue(PennerDoubleEquation.EquationType.Linear, -_introFadeTime, 0.0f, 1.0f, _introFadeTimeTotal))); //GameObject.FindGameObjectWithTag("GameController").GetComponent<GUIText>().color = new Color(0.682f, 0.768f, 0.25f, alphaval); } else if (_introFadeTime == -1234.0f) { } else { menucanvas.GetComponent<Canvas>().enabled = true; _introFadeTime = -1234.0f; } if (Input.GetKeyDown(KeyCode.M)) { Debug.Log("toggle music mute"); GameObject.FindGameObjectWithTag("bgm").GetComponent<AudioSource>().enabled = !GameObject.FindGameObjectWithTag("bgm").GetComponent<AudioSource>().enabled; } } }
// Update is called once per frame void Update() { if (fadeIn && _fadeInTimer < fadeTime) { _fadeInTimer += Time.deltaTime; _text.color = new Color(125, 125, 125, (float)PennerDoubleEquation.Linear(_fadeInTimer, 0, 1, fadeTime)); } else if (fadeOut && _fadeOutTimer < fadeTime) { _fadeOutTimer += Time.deltaTime; _text.color = new Color(125, 125, 125, 1.0f - (float)PennerDoubleEquation.Linear(_fadeOutTimer, 0, 1, fadeTime)); } }
// Update is called once per frame void Update() { float camHalfHeight = Camera.main.orthographicSize; if (_introMoveTime >= 0 || _introFadeTime >= 0) { if (_introMoveTime >= 0) { _introMoveTime -= Time.deltaTime; float yval = 2.5f * (camHalfHeight * (1.0f - (float)(PennerDoubleEquation.GetValue(PennerDoubleEquation.EquationType.Linear, _introMoveTimeTotal - _introMoveTime, 0.0f, 1.0f, _introMoveTimeTotal)))); _logo.transform.position = new Vector3(0, yval, 0); } else { if (_introFadeTime >= 0) { _introFadeTime -= Time.deltaTime; _logo.transform.position = new Vector3(0, 0, 0); float alphaval = (1.0f - (float)(PennerDoubleEquation.GetValue(PennerDoubleEquation.EquationType.Linear, _introFadeTimeTotal - _introFadeTime, 0.0f, 1.0f, _introFadeTimeTotal))); _logo.GetComponent <SpriteRenderer>().color = new Color(1.0f, 1.0f, 1.0f, alphaval); } } } else { if (_introFadeTime >= -_introFadeTimeTotal) { _logo.GetComponent <SpriteRenderer>().color = new Color(1.0f, 1.0f, 1.0f, 0); _introFadeTime -= Time.deltaTime; float alphaval = ((float)(PennerDoubleEquation.GetValue(PennerDoubleEquation.EquationType.Linear, -_introFadeTime, 0.0f, 1.0f, _introFadeTimeTotal))); GameObject.FindGameObjectWithTag("GameController").GetComponent <GUIText>().color = new Color(0.682f, 0.768f, 0.25f, alphaval); } if (Input.GetKeyDown(KeyCode.LeftControl)) { _fading = true; audio.PlayOneShot(_soundBlip); } if (Input.GetKeyDown(KeyCode.M)) { Debug.Log("toggle music mute"); GameObject.FindGameObjectWithTag("bgm").GetComponent <AudioSource>().enabled = !GameObject.FindGameObjectWithTag("bgm").GetComponent <AudioSource>().enabled; } if (_fading) { _fadeTime -= Time.deltaTime; Color b = new Color(0.682f, 0.768f, 0.25f, 1.0f); Color a = new Color(0.1255f, 0.2745f, 0.1922f, 1.0f); Color col = Color.Lerp(a, b, _fadeTime / _fadeTimeTotal); if (_fadeTime <= 0) { col = new Color(1.0f, 1.0f, 1.0f, 0); GameObject.FindGameObjectWithTag("GameController").GetComponent <GUIText>().color = col; Application.LoadLevel("A1Sc1_ThievesCamp"); Instantiate(PlayerTemplate, new Vector3(6, 4, 0), new Quaternion()); } GameObject.FindGameObjectWithTag("GameController").GetComponent <GUIText>().color = col; } } }