private void storeGameValues(bool didWin) { float health = penguinManager.getHealth(); int coinCount = penguinManager.getCoinCount(); float time = runSceneUIController.getTime(); int didWinInt = didWin ? 1 : 0; PlayerPrefs.SetInt("health", (int)health); PlayerPrefs.SetInt("coins", coinCount); PlayerPrefs.SetInt("time", (int)time); PlayerPrefs.SetInt("didWin", didWinInt); }