internal void SetCellMesh(MyRenderMessageUpdateClipmapCell msg) { var cellId = msg.Metadata.Cell.PackId64(); CellData data; var clipmapCellId = MyCellCoord.GetClipmapCellHash(m_clipmap.Id, cellId); // MyCellCoord cellc = new MyCellCoord(); // cellc.SetUnpack(cellId); //MyLog.Default.WriteLine("SetCellMesh Lod: " + cellc.Lod + " Coord: " + cellc.CoordInLod); if (m_storedCellData.TryGetValue(cellId, out data)) { PendingCacheCellData.Remove(clipmapCellId); if (data.State == CellState.Invalid) { // MyLog.Default.WriteLine("Invalid"); //Cell was invalidated while calculating from old data return; } if (data.Cell == null && msg.Batches.Count != 0) { //MyLog.Default.WriteLine("added to nonempty"); data.Cell = m_clipmap.m_cellHandler.CreateCell(m_clipmap.m_scaleGroup, msg.Metadata.Cell, ref m_clipmap.m_worldMatrix); System.Diagnostics.Debug.Assert(data.Cell != null, "Cell not created"); if (data.Cell != null) { if (data.Cell.IsValid()) { data.CellHandler = m_clipmap.m_cellHandler; m_nonEmptyCells[cellId] = data; } } } else if (data.Cell != null && msg.Batches.Count == 0) { //MyLog.Default.WriteLine("removed"); RemoveFromScene(cellId, data); m_nonEmptyCells.Remove(cellId); m_clipmap.m_cellHandler.DeleteCell(data.Cell); m_blendedCells.Remove(cellId); data.Cell = null; data.CellHandler = null; if (UseCache) { CellsCache.Remove(cellId); } } if (data.Cell != null) { //MyLog.Default.WriteLine("mesh updated"); if (data.Cell.IsValid()) { m_clipmap.m_cellHandler.UpdateMesh(data.Cell, msg); } } data.State = CellState.Loaded; data.WasLoaded = true; } else if (PendingCacheCellData.TryGetValue(clipmapCellId, out data)) { if (msg.Batches.Count != 0) { data.Cell = m_clipmap.m_cellHandler.CreateCell(m_clipmap.m_scaleGroup, msg.Metadata.Cell, ref m_clipmap.m_worldMatrix); m_clipmap.m_cellHandler.UpdateMesh(data.Cell, msg); data.CellHandler = m_clipmap.m_cellHandler; } CellsCache.Write(clipmapCellId, data); PendingCacheCellData.Remove(clipmapCellId); data.State = CellState.Loaded; data.WasLoaded = true; } }
private void UnclipCell(RequestCollector collector, MyCellCoord cell, bool isVisible) { var cellId = cell.PackId64(); var clipmapCellId = MyCellCoord.GetClipmapCellHash(m_clipmap.Id, cellId); CellData data; if (isVisible) { bool highPriority = true; if (m_clippedCells.TryGetValue(cellId, out data)) { m_clippedCells.Remove(cellId); } else { highPriority = false; CellBlendData blendData; if (!m_blendedCells.TryGetValue(cellId, out blendData)) { data = CellsCache.Read(clipmapCellId); if (data == null) //cache miss { data = new CellData(); ClippingCacheMisses++; } else { //cache hit ClippingCacheHits++; //System.Diagnostics.Debug.Assert((!data.InScene && data.Cell != null) || data.Cell == null, "Not allowed cell state"); data.InScene = false; if (data.Cell != null) { m_nonEmptyCells[cellId] = data; } } } else { data = blendData.CellData; if (blendData.State == BlendState.Removing) { blendData.UndoAfterFinish = true; } if (data.Cell != null) { m_nonEmptyCells[cellId] = data; } } } if (data.State == CellState.Invalid) { if (MyClipmap.UseQueries) { BoundingBoxD bbd; MyVoxelCoordSystems.RenderCellCoordToLocalAABB(ref cell, out bbd); BoundingBox bb = new BoundingBox(bbd); if (m_clipmap.m_prunningFunc == null || m_clipmap.m_prunningFunc(ref bb, false) == ContainmentType.Intersects) { collector.AddRequest(cellId, data, highPriority); } else { data.State = CellState.Loaded; data.WasLoaded = true; } } else { collector.AddRequest(cellId, data, highPriority); } } m_storedCellData.Add(cellId, data); data.ReadyInClipmap = true; data.ClippedOut = false; } else { if (!m_storedCellData.ContainsKey(cellId) && (!PendingCacheCellData.ContainsKey(clipmapCellId) || PendingCacheCellData[clipmapCellId].State == CellState.Invalid) && CellsCache.Read(clipmapCellId) == null) { if (!PendingCacheCellData.TryGetValue(clipmapCellId, out data)) { data = new CellData(); PendingCacheCellData.Add(clipmapCellId, data); } if (MyClipmap.UseQueries) { BoundingBoxD bbd; MyVoxelCoordSystems.RenderCellCoordToLocalAABB(ref cell, out bbd); BoundingBox bb = new BoundingBox(bbd); if (m_clipmap.m_prunningFunc == null || m_clipmap.m_prunningFunc(ref bb, false) == ContainmentType.Intersects) { data.State = CellState.Invalid; collector.AddRequest(cellId, data, false); } else { data.State = CellState.Loaded; data.WasLoaded = true; } } else { data.State = CellState.Invalid; collector.AddRequest(cellId, data, false); } } } }