private void Init(IEnumerable <Event> events) { _gamePlayStates = new List <GamePlayState>(); _gameId = events.First().GameId; _homeTeamAdvantage = TeamAdvantage.Even; _scoreBoard = new ScoreBoard(); _penaltyBox = new PenaltyBox(_gameId); }
public PenaltyBoxRollFactory(CurrentPlayer currentPlayer, PlayerNames names, Places places, Purses purses, PenaltyBox penaltyBox, Categories categories, QuestionsByCategory questions, bool[] isGettingOutOfPenaltyBox, int roll) : base(currentPlayer, names, places, purses, penaltyBox, categories, questions, isGettingOutOfPenaltyBox) { this.roll = roll; }
public CorrectFactory(CurrentPlayer currentPlayer, PlayerNames names, Places places, Purses purses, PenaltyBox penaltyBox, Categories categories, QuestionsByCategory questions, bool[] isGettingOutOfPenaltyBox) : base(currentPlayer, names, places, purses, penaltyBox, categories, questions, isGettingOutOfPenaltyBox) { }