public void landCow() { GetComponent <Collider2D>().isTrigger = false; if (cattlepulted) { foreach (GameObject Barn in GameObject.FindGameObjectsWithTag("Barn")) { if (GetComponent <Collider2D>().IsTouching(Barn.GetComponent <Collider2D>())) { Barn.GetComponent <House1>().takeDamage(this.gameObject.GetComponent <CowBehaviour>().damage); GetComponent <CowBehaviour>().destroyCow(); return; } } foreach (GameObject cow in GameObject.FindGameObjectsWithTag("Cow")) { if (GetComponent <Collider2D>().IsTouching(cow.GetComponent <Collider2D>())) { if (GetComponent <CowBehaviour>().getSize() + 1 >= cow.GetComponent <CowBehaviour>().getSize()) { cow.GetComponent <CowBehaviour>().destroyCow(); GetComponent <CowBehaviour>().destroyCow(); return; } } } } foreach (GameObject farmer in GameObject.FindGameObjectsWithTag("Player")) { if (GetComponent <Collider2D>().IsTouching(farmer.GetComponent <CircleCollider2D>())) { farmer.GetComponent <FarmerBehaviour>().stunFarmer(this.gameObject.GetComponent <CowBehaviour>().getSize()); } } bool kill = true; foreach (GameObject Pen in GameObject.FindGameObjectsWithTag("Pen")) { if (Pen.GetComponent <BoxCollider2D>().bounds.Contains(transform.position)) { kill = false; } } if (kill) { GetComponent <CowBehaviour>().destroyCow(); } else { transform.position = target; GetComponent <CowBehaviour>().setIdle(); GetComponent <CowBehaviour>().setAnimationBool(false); rend.sortingOrder = 2; } }
/// <summary> /// Changes movementspeed and sets the animal pen area /// </summary> public override void Enter() { AIagent.speed = MovementSpeed * 0.7f; penArea = Pen.GetComponent <AnimalPen>().PenArea; GameComponents.FairGameList.Remove(owner.gameObject); }