/// <summary> /// Detect and handle events for current spawner /// </summary> void OnSceneGUI() { //Exit if we dont have a manager if (m_manager == null) { return; } if (Event.current == null) { return; } if (Event.current.type == EventType.Layout || Event.current.type == EventType.Repaint) { return; } //Scroll wheel - pan back and forward along the line if (Event.current.control == true && Event.current.type == EventType.scrollWheel) { GUIUtility.hotControl = m_editor_control_id; if (Event.current.delta.y < 0f) { m_manager.StepTargetBackward(Event.current.delta.y * -1f); } else { m_manager.StepTargetForward(Event.current.delta.y); } Event.current.Use(); GUIUtility.hotControl = 0; return; } //Check for the ctrl + left mouse button event - spawn if (Event.current.control == true && Event.current.isMouse == true) { if (Event.current.type == EventType.MouseDown && Event.current.button == 0) { GUIUtility.hotControl = m_editor_control_id; Ray ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition); RaycastHit hitInfo; if (Physics.Raycast(ray, out hitInfo, 10000f)) { if (m_manager.m_poiList.Count == 0) { if (!(hitInfo.collider is TerrainCollider)) //Lets assume we arent in an environment that uses terrains { m_manager.m_heightCheckType = PegasusConstants.HeightCheckType.Collision; } } Vector3 newPoint = m_manager.GetValidatedPoiPosition(hitInfo.point); if (newPoint != m_lastHitPoint) { m_lastHitPoint = newPoint; m_manager.AddPOI(m_lastHitPoint, m_lastHitPoint); } } else { if (SceneView.lastActiveSceneView != null) { float dist = Vector3.Distance(ray.origin, SceneView.lastActiveSceneView.pivot); m_lastHitPoint = Vector3.MoveTowards(ray.origin, SceneView.lastActiveSceneView.pivot, dist / 2f); } else { m_lastHitPoint = ray.origin; } if (m_manager.m_poiList.Count == 0) //Lets assume we are in space { m_manager.m_heightCheckType = PegasusConstants.HeightCheckType.None; } m_manager.AddPOI(m_lastHitPoint, m_lastHitPoint); } SceneView.RepaintAll(); } else if (GUIUtility.hotControl == m_editor_control_id && Event.current.type == EventType.MouseUp && Event.current.button == 0) { GUIUtility.hotControl = 0; } return; } }
public override void OnInspectorGUI() { //Get our manager m_manager = (PegasusManager)target; //Set up the box style if (m_boxStyle == null) { m_boxStyle = new GUIStyle(GUI.skin.box); m_boxStyle.normal.textColor = GUI.skin.label.normal.textColor; m_boxStyle.fontStyle = FontStyle.Bold; m_boxStyle.alignment = TextAnchor.UpperLeft; } //Setup the wrap style if (m_wrapStyle == null) { m_wrapStyle = new GUIStyle(GUI.skin.label); m_wrapStyle.fontStyle = FontStyle.Normal; m_wrapStyle.wordWrap = true; } //Text intro GUILayout.BeginVertical(string.Format("Pegasus ({0}.{1})", PegasusConstants.MajorVersion, PegasusConstants.MinorVersion), m_boxStyle); GUILayout.Space(20); EditorGUILayout.LabelField("Welcome to Pegasus!\nTo visualise flythrough in editor mode select Window->Layouts->2 x 3 so that both Scene & Game windows are showing.\nCtrl + Left Click: Add POI.\nCrtl + ScrollWheel: Scrub timeline.", m_wrapStyle); GUILayout.EndVertical(); EditorGUI.BeginChangeCheck(); GUILayout.Space(5); GUILayout.BeginVertical("Configuration", m_boxStyle); GUILayout.Space(20); GameObject poiTarget = (GameObject)EditorGUILayout.ObjectField(GetLabel("Target Object"), m_manager.m_target, typeof(GameObject), true); PegasusConstants.FlythroughType flythroughType = (PegasusConstants.FlythroughType)EditorGUILayout.EnumPopup(GetLabel("Flythrough Type"), m_manager.m_flythroughType); PegasusConstants.FlythroughEndAction flythroughEndAction = m_manager.m_flythroughEndAction; PegasusManager nextPegasus = m_manager.m_nextPegasus; if (flythroughType == PegasusConstants.FlythroughType.SingleShot) { flythroughEndAction = (PegasusConstants.FlythroughEndAction)EditorGUILayout.EnumPopup(GetLabel("Flythrough End"), flythroughEndAction); if (flythroughEndAction == PegasusConstants.FlythroughEndAction.PlayNextPegasus) { nextPegasus = (PegasusManager)EditorGUILayout.ObjectField(GetLabel("Next Pegasus"), nextPegasus, typeof(PegasusManager), true); } } bool autoStartAtRuntime = EditorGUILayout.Toggle(GetLabel("Play On Start"), m_manager.m_autoStartAtRuntime); PegasusConstants.TargetFrameRate targetFrameRateType = m_manager.m_targetFramerateType; PegasusConstants.HeightCheckType heightCheckType = m_manager.m_heightCheckType; float minHeightAboveTerrain = m_manager.m_minHeightAboveTerrain; float collisionHeightOffset = m_manager.m_collisionHeightOffset; float rotationDamping = m_manager.m_rotationDamping; float positionDamping = m_manager.m_positionDamping; float poiSize = m_manager.m_poiGizmoSize; bool showAdvanced = EditorGUILayout.BeginToggleGroup(GetLabel(" Advanced"), m_manager.m_showAdvanced); if (showAdvanced) { EditorGUI.indentLevel++; targetFrameRateType = (PegasusConstants.TargetFrameRate)EditorGUILayout.EnumPopup(GetLabel("Framerate"), m_manager.m_targetFramerateType); heightCheckType = (PegasusConstants.HeightCheckType)EditorGUILayout.EnumPopup(GetLabel("Check Height"), m_manager.m_heightCheckType); if (heightCheckType != PegasusConstants.HeightCheckType.None) { if (heightCheckType == PegasusConstants.HeightCheckType.Collision) { collisionHeightOffset = EditorGUILayout.FloatField(GetLabel("Collision Offset"), collisionHeightOffset); } minHeightAboveTerrain = EditorGUILayout.FloatField(GetLabel("Min POI Height"), minHeightAboveTerrain); } rotationDamping = EditorGUILayout.Slider(GetLabel("Rotation Damping"), m_manager.m_rotationDamping, 0f, 3f); positionDamping = EditorGUILayout.Slider(GetLabel("Position Damping"), m_manager.m_positionDamping, 0f, 3f); poiSize = EditorGUILayout.Slider(GetLabel("Gizmo Size"), poiSize, 0.1f, 5f); EditorGUI.indentLevel--; } EditorGUILayout.EndToggleGroup(); GUILayout.Space(3); GUILayout.Space(3); GUILayout.EndVertical(); GUILayout.Space(5); GUILayout.BeginVertical("Statistics", m_boxStyle); GUILayout.Space(20); EditorGUILayout.LabelField("Distance", string.Format("{0:0.00m}", m_manager.m_totalDistance)); EditorGUILayout.LabelField("Duration", string.Format("{0}:{1:00}.{2:000}", m_manager.m_totalDuration.Minutes, m_manager.m_totalDuration.Seconds, m_manager.m_totalDuration.Milliseconds)); GUILayout.Space(3); GUILayout.EndVertical(); GUILayout.Space(5); GUILayout.BeginVertical(m_boxStyle); float scrubber = m_manager.m_totalDistanceTravelledPct; m_manager.m_showScrubber = EditorGUILayout.BeginToggleGroup(GetLabel(" Visualisation"), m_manager.m_showScrubber); bool showDebug = m_manager.m_displayDebug; bool alwaysShowGizmos = m_manager.m_alwaysShowGizmos; if (m_manager.m_showScrubber) { EditorGUILayout.LabelField("Switch to Game View and use the Scrubber and Step controls to visualise the flythrough path while in edit mode. This will physically move your Target in the scene so make sure you put it back to its original location afterwards.", m_wrapStyle); scrubber = EditorGUILayout.Slider(GetLabel("Scrubber"), scrubber, 0f, 1f); GUILayout.BeginHorizontal(); if (GUILayout.Button(GetLabel("Step Backward"))) { m_manager.StepTargetBackward(1f); scrubber = m_manager.m_totalDistanceTravelledPct; } if (GUILayout.Button(GetLabel("Step Forward"))) { m_manager.StepTargetForward(1f); scrubber = m_manager.m_totalDistanceTravelledPct; } GUILayout.EndHorizontal(); alwaysShowGizmos = EditorGUILayout.Toggle(GetLabel("Show Gizmos"), alwaysShowGizmos); showDebug = EditorGUILayout.Toggle(GetLabel("Show debug"), showDebug); } EditorGUILayout.EndToggleGroup(); GUILayout.Space(3); GUILayout.EndVertical(); GUILayout.Space(5); GUILayout.BeginVertical(m_boxStyle); m_manager.m_showPOIHelpers = EditorGUILayout.BeginToggleGroup(GetLabel(" Utilities"), m_manager.m_showPOIHelpers); if (m_manager.m_showPOIHelpers) { if (GUILayout.Button(GetLabel("Go To First POI"))) { PegasusPoi poi = m_manager.GetPOI(0); if (poi != null) { if (Selection.activeTransform != null) { Selection.activeTransform = poi.transform; } if (SceneView.lastActiveSceneView != null) { SceneView.lastActiveSceneView.pivot = poi.transform.position; } poi.m_manager.SelectPoi(poi); poi.m_manager.MoveTargetToPoi(poi); } } if (GUILayout.Button(GetLabel("Set POI To Min Height"))) { m_manager.SetPoiToMinHeight(); } if (GUILayout.Button(GetLabel("Show Debug On POI"))) { m_manager.CreateDebugObjects(); } if (GUILayout.Button(GetLabel("Hide Debug on POI"))) { m_manager.DeleteDebugObjects(); } } EditorGUILayout.EndToggleGroup(); GUILayout.Space(3); GUILayout.EndVertical(); GUILayout.Space(5); //Display some playback controls if (EditorApplication.isPlaying) { GUILayout.BeginVertical("Playback Status", m_boxStyle); GUILayout.Space(20); EditorGUILayout.LabelField("Status", m_manager.m_currentState.ToString()); if (m_manager.m_currentState == PegasusConstants.FlythroughState.Started) { EditorGUILayout.LabelField("Delta Time", string.Format("{0:0.000}", m_manager.m_frameUpdateTime)); EditorGUILayout.LabelField("Delta Dist", string.Format("{0:0.000}", m_manager.m_frameUpdateDistance)); EditorGUILayout.LabelField("Current Speed", string.Format("{0:0.00}", m_manager.m_currentVelocity)); EditorGUILayout.LabelField("Distance Travelled", string.Format("{0:0.00}", m_manager.m_totalDistanceTravelled)); EditorGUILayout.LabelField("Total Distance", string.Format("{0:0.00}", m_manager.m_totalDistance)); } else { EditorGUILayout.LabelField("Delta Time", string.Format("{0:0.000}", 0f)); EditorGUILayout.LabelField("Delta Dist", string.Format("{0:0.000}", 0f)); EditorGUILayout.LabelField("Current Speed", string.Format("{0:0.00}", 0f)); EditorGUILayout.LabelField("Distance Travelled", string.Format("{0:0.00}", m_manager.m_totalDistanceTravelled)); EditorGUILayout.LabelField("Total Distance", string.Format("{0:0.00}", m_manager.m_totalDistance)); } if (m_manager.m_currentState == PegasusConstants.FlythroughState.Stopped) { if (GUILayout.Button(GetLabel("Play"))) { m_manager.StartFlythrough(); } } else { GUILayout.BeginHorizontal(); if (m_manager.m_currentState == PegasusConstants.FlythroughState.Paused) { if (GUILayout.Button(GetLabel("Resume"))) { m_manager.ResumeFlythrough(); } } else if (m_manager.m_currentState == PegasusConstants.FlythroughState.Started) { if (GUILayout.Button(GetLabel("Pause"))) { m_manager.PauseFlythrough(); } } if (GUILayout.Button(GetLabel("Stop"))) { m_manager.StopFlythrough(); } GUILayout.EndHorizontal(); } GUILayout.Space(3); GUILayout.EndVertical(); } if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(m_manager, "Made changes"); m_manager.m_autoStartAtRuntime = autoStartAtRuntime; m_manager.m_displayDebug = showDebug; m_manager.m_alwaysShowGizmos = alwaysShowGizmos; m_manager.m_collisionHeightOffset = collisionHeightOffset; m_manager.m_showAdvanced = showAdvanced; m_manager.m_poiGizmoSize = poiSize; if (m_manager.m_flythroughType != flythroughType) { m_manager.m_flythroughType = flythroughType; m_manager.InitialiseFlythrough(); } m_manager.m_nextPegasus = nextPegasus; if (m_manager.m_heightCheckType != heightCheckType) { m_manager.m_heightCheckType = heightCheckType; m_manager.InitialiseFlythrough(); } m_manager.m_flythroughEndAction = flythroughEndAction; m_manager.m_target = poiTarget; if (m_manager.m_targetFramerateType != targetFrameRateType) { m_manager.ChangeFramerate(targetFrameRateType); } if (!PegasusPoi.ApproximatelyEqual(scrubber, m_manager.m_totalDistanceTravelledPct)) { m_manager.MoveTargetTo(scrubber); } if (!PegasusPoi.ApproximatelyEqual(minHeightAboveTerrain, m_manager.m_minHeightAboveTerrain)) { m_manager.m_minHeightAboveTerrain = minHeightAboveTerrain; m_manager.InitialiseFlythrough(); } m_manager.m_rotationDamping = rotationDamping; m_manager.m_positionDamping = positionDamping; EditorUtility.SetDirty(m_manager); } }