コード例 #1
0
        public void SerializeAndDeSerializePeerConnectedServerMessages()
        {
            PeerConnectedServer peerConnected = new PeerConnectedServer(true, 2, 1);

            byte[] bytes = Serializer.Serialize(peerConnected, playerIntegerSize);
            PeerConnectedServer message = (PeerConnectedServer)Serializer.DeSerializeClient(bytes, playerIntegerSize);

            Assert.AreEqual(peerConnected, message, "Should be able to serialize and deserialize the peer connected server message.");
        }
コード例 #2
0
ファイル: PlayReactor.cs プロジェクト: 89netraM/Polytet
 public void ReceivePeerConnected(PeerConnectedServer message)
 {
     main.AddChatMessage(message.AffectedPlayerId, $"Player {message.AffectedPlayerId} {(message.IsConnecting ? "joined" : "left")}");
 }