public void SerializeAndDeSerializePeerConnectedServerMessages() { PeerConnectedServer peerConnected = new PeerConnectedServer(true, 2, 1); byte[] bytes = Serializer.Serialize(peerConnected, playerIntegerSize); PeerConnectedServer message = (PeerConnectedServer)Serializer.DeSerializeClient(bytes, playerIntegerSize); Assert.AreEqual(peerConnected, message, "Should be able to serialize and deserialize the peer connected server message."); }
public void ReceivePeerConnected(PeerConnectedServer message) { main.AddChatMessage(message.AffectedPlayerId, $"Player {message.AffectedPlayerId} {(message.IsConnecting ? "joined" : "left")}"); }