コード例 #1
0
ファイル: P2PNetClass.cs プロジェクト: ptsoccer/P2PGame
        public void SendServerInformation(Peer destinationPeer)
        {
            using (System.IO.MemoryStream memStream = new System.IO.MemoryStream())
            {
                using (System.IO.BinaryWriter writer = new System.IO.BinaryWriter(memStream))
                {
                    writer.Write(CurrentUser);
                    writer.Write(peers.Count((Peer p) => { return p.isLoggedIn; }) +
                        peersToAdd.Count((Peer p) => { return p.isLoggedIn; }));

                    foreach (Peer peer in peers)
                    {
                        if (peer.isLoggedIn)
                        {
                            writer.Write(peer.Address.Address.ToString());
                            writer.Write(peer.listenPort);
                            writer.Write(peer.name);
                        }
                    }

                    foreach (Peer peer in peersToAdd)
                    {
                        if (peer.isLoggedIn)
                        {
                            writer.Write(peer.Address.Address.ToString());
                            writer.Write(peer.listenPort);
                            writer.Write(peer.name);
                        }
                    }

                    destinationPeer.SendData(P2PNotices.ServerGameInformation, memStream.ToArray());
                }
            }
        }
コード例 #2
0
ファイル: P2PNetClass.cs プロジェクト: ptsoccer/P2PGame
        void OnServerInformationReceived(byte[] data)
        {
            using (System.IO.MemoryStream readStream = new System.IO.MemoryStream(data))
            {
                using (System.IO.BinaryReader reader = new System.IO.BinaryReader(readStream))
                {
                    ServerPeer.name = reader.ReadString();

                    int peerCount = reader.ReadInt32();
                    for (int i = 0; i < peerCount; ++i)
                    {
                        string address = reader.ReadString();
                        int port = reader.ReadInt32();
                        string username = reader.ReadString();

                        Peer peer = new Peer(new IPEndPoint(IPAddress.Parse(address), port), true);
                        peer.name = username;

                        using (System.IO.MemoryStream writeStream = new System.IO.MemoryStream())
                        {
                            using (System.IO.BinaryWriter writer = new System.IO.BinaryWriter(writeStream))
                            {
                                writer.Write(CurrentUser);
                                peer.SendData(P2PNotices.PeerConnect, writeStream.ToArray());
                            }
                        }

                        peer.isLoggedIn = true;
                        peer.isConnected = true;
                        peersToAdd.Add(peer);
                    }
                }
            }

            if (JoinedGame != null)
                JoinedGame(this, peers.Union(peersToAdd).ToList());
        }
コード例 #3
0
ファイル: P2PNetClass.cs プロジェクト: ptsoccer/P2PGame
        public void ConnectToServer(IPAddress ip, int port)
        {
            ServerIP = new IPEndPoint(ip, port);
            Peer peer = new Peer(ServerIP, true);
            ServerPeer = peer;
            AddPeer(peer);
            peer.isConnected = true;

            using (System.IO.MemoryStream memStream = new System.IO.MemoryStream())
            {
                using (System.IO.BinaryWriter writer = new System.IO.BinaryWriter(memStream))
                {
                    writer.Write(((IPEndPoint)listener.LocalEndpoint).Port);
                    writer.Write(CurrentUser);

                    byte[] bytes = memStream.ToArray();
                    ServerPeer.SendData(P2PNotices.ClientJoinRequest, bytes);
                }
            }
        }