NodeVal displayReaction() { if (thisPed.isTalker) { thisPed.reaction.transform.parent.gameObject.SetActive(true); thisPed.reaction.gameObject.SetActive(true); thisPed.closePedScr.reaction.transform.parent.gameObject.SetActive(true); thisPed.closePedScr.reaction.gameObject.SetActive(true); // Debug.Log("got here"); thisPed.displayReaction(thisPed.checkReaction()); thisPed.closePedScr.displayReaction(thisPed.closePedScr.checkReaction()); } return(NodeVal.Success); }