static internal void OnListChangedHandler(UIMenu sender, UIMenuListItem list, int newindex) { switch (list.Text) { case "Ped Model": if (Ped != null) { Ped.Delete(); } PedHash hash = PedHelper.GetPedFromString(list.Items[newindex].ToString()); Ped = World.CreatePed(hash, Game.Player.Character.GetOffsetPosition(new Vector3(0, 2, 0)), Rotation); CurrentPedHash = hash; break; } }
public PedHash GetPedHash() { return(PedHelper.GetPedFromString(PedName)); }