// Use this for initialization void Start() { rend = GetComponent<Renderer>(); grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GrabDropScript>(); source = GetComponent<AudioSource>(); pec = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<PecCard>(); }
// Use this for initialization void Start() { rend = GetComponent <Renderer>(); grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <GrabDropScript>(); source = GetComponent <AudioSource>(); pec = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <PecCard>(); }
// Use this for initialization void Start() { rend = GetComponent<Renderer>(); grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GrabDropScript>(); logScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<log>(); source = GetComponent<AudioSource>(); origin = transform.position; isSnapped = false; pcard = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<PecCard>(); }
// Use this for initialization void Start() { rend = GetComponent <Renderer>(); grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <GrabDropScript>(); coinCounter = 0; logScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <log>(); source = GetComponent <AudioSource>(); pec = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <PecCard>(); scoreKeep = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <ScoreKeep>(); scoreVector = new Vector3(0, 25, 0); scoreKeepBody = GameObject.Find("BodyPlaceHolders").GetComponent <ScoreKeep>(); gameManager = GameManager.getInstance(); }
//int negativeCounter; //int positiveCounter; //int notTrNegativeCounter; //int notTrPositiveCounter; //float delay = 3000f; void Awake() { //.playerIndex == 0) ? p1Index = 0; p2Index = 1; _PecCard = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <PecCard>(); _KinectManager = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <KinectManager>(); // faceMat1=face1.GetComponent<Renderer>();//change to left and right // faceMat2=face2.GetComponent<Renderer>();//change left and right //stars=engagement.GetComponentsInChildren<Animator>(); // faceMat1.material.shader=Shader.Find("Specular"); // faceMat2.material.shader=Shader.Find("Specular"); }
void Start() { //Associates to scripts in MainCamera grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <GrabDropScript>(); //logScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<log>(); pcard = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <PecCard>(); //Associates to the Components in attached object rend = GetComponent <Renderer>(); source = GetComponent <AudioSource>(); origin = transform.position; IsSnapped = false; }
void Start() { //Associates the Components in the MainCamera to these variables grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <GrabDropScript>(); pecScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <PecCard>(); player1 = GameObject.FindGameObjectWithTag("MainCamera").GetComponents <InteractionManager>()[0]; player2 = GameObject.FindGameObjectWithTag("MainCamera").GetComponents <InteractionManager>()[1]; logScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <log>(); rend = GetComponent <Renderer>(); //Gets the Renderer from the object attached to this script partOrigin = gameObject.transform.position; //Saves the position of the attached object color = rend.material.color; //Saves the color of the attached object _PositionManager = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Positionmanager>(); }
// Use this for initialization void Start() { grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GrabDropScript>(); pecScript = GameObject.FindGameObjectWithTag ("MainCamera").GetComponent<PecCard>(); rend = GetComponent<Renderer>(); partOrigin = gameObject.transform.position; color = rend.material.color; player1 = (GameObject.FindGameObjectWithTag("MainCamera").GetComponents<InteractionManager>()[0].playerIndex == 0) ? GameObject.FindGameObjectWithTag("MainCamera").GetComponents<InteractionManager>()[0] : GameObject.FindGameObjectWithTag("MainCamera").GetComponents<InteractionManager>()[1]; player2 = GameObject.FindGameObjectWithTag("MainCamera").GetComponents<InteractionManager>()[1]; logScript = GameObject.FindGameObjectWithTag ("MainCamera").GetComponent<log>(); }
// Use this for initialization void Start() { rend = GetComponent<Renderer>(); grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GrabDropScript>(); logScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<log>(); source = GetComponent<AudioSource>(); pec = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<PecCard>(); scoreKeep = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<socket>(); scoreVector = new Vector3 (0,25,0); }