コード例 #1
0
        /// <summary>
        /// Builds pairs of peaks from the current frame and its target area.
        ///
        /// This is a very naive approach that just iterates linearly through frames and their peaks
        /// and generates a pair if the constraints of the target area permit, until the max number
        /// of pairs has been generated.
        /// </summary>
        /// <param name="peakHistory">the history structure to read the peaks from</param>
        /// <param name="peakPairs">the list to store the pairs in</param>
        private void FindPairsNaive(PeakHistory peakHistory, List <PeakPair> peakPairs)
        {
            var halfWidth = profile.TargetZoneWidth / 2;

            var index = peakHistory.Index;

            foreach (var peak in peakHistory.Lists[0])
            {
                int count = 0;
                for (int distance = profile.TargetZoneDistance; distance < peakHistory.Length; distance++)
                {
                    foreach (var targetPeak in peakHistory.Lists[distance])
                    {
                        if (peak.Index >= targetPeak.Index - halfWidth && peak.Index <= targetPeak.Index + halfWidth)
                        {
                            peakPairs.Add(new PeakPair {
                                Index = index, Peak1 = peak, Peak2 = targetPeak, Distance = distance
                            });
                            if (++count >= profile.PeakFanout)
                            {
                                break;
                            }
                        }
                    }
                    if (count >= profile.PeakFanout)
                    {
                        break;
                    }
                }
            }
        }
コード例 #2
0
        /// <summary>
        /// Builds pairs of peaks from the current frame and its target area.
        ///
        /// This approach generates all possible pairs and then picks the most distinct ones
        /// according to their average peak energy. The idea is that these peaks are the ones
        /// that most probably survive in high noise environments.
        /// This approach takes a bit longer to compute compared to the naive approach, but
        /// generates much more diverse peaks, spread more evenly across the hash space (this is
        /// just a speculation; not validated). Compared to the naive approach, this results
        /// in much faster hash matching and also a lot more matches.
        /// </summary>
        /// <param name="peakHistory">the history structure to read the peaks from</param>
        /// <param name="peakPairs">the list to store the pairs in</param>
        private void FindPairsWithMaxEnergy(PeakHistory peakHistory, List <PeakPair> peakPairs)
        {
            var halfWidth = profile.TargetZoneWidth / 2;

            // Get pairs from peaks
            // This is a very naive approach that can be improved, e.g. by taking the average peak value into account,
            // which would result in a list of the most prominent peak pairs.
            // For now, this just iterates linearly through frames and their peaks and generates a pair if the
            // constraints of the target area permit, until the max number of pairs has been generated.
            var index = peakHistory.Index;

            foreach (var peak in peakHistory.Lists[0])
            {
                for (int distance = profile.TargetZoneDistance; distance < peakHistory.Length; distance++)
                {
                    foreach (var targetPeak in peakHistory.Lists[distance])
                    {
                        if (peak.Index >= targetPeak.Index - halfWidth && peak.Index <= targetPeak.Index + halfWidth)
                        {
                            peakPairs.Add(new PeakPair {
                                Index = index, Peak1 = peak, Peak2 = targetPeak, Distance = distance
                            });
                        }
                    }
                }
            }

            peakPairs.Sort((pp1, pp2) => {
                var avg1 = pp1.AverageEnergy;
                var avg2 = pp2.AverageEnergy;

                if (avg1 < avg2)
                {
                    return(1);
                }
                else if (avg1 > avg2)
                {
                    return(-1);
                }

                return(0);
            });

            int maxPeaks = Math.Min(profile.PeakFanout, peakPairs.Count);

            if (peakPairs.Count > maxPeaks)
            {
                peakPairs.RemoveRange(maxPeaks, peakPairs.Count - maxPeaks); // select the n most prominent peak pairs
            }
        }
コード例 #3
0
        public void Generate(AudioTrack track)
        {
            IAudioStream audioStream = new ResamplingStream(
                new MonoStream(AudioStreamFactory.FromFileInfoIeee32(track.FileInfo)),
                ResamplingQuality.Medium, profile.SamplingRate);

            STFT stft            = new STFT(audioStream, profile.WindowSize, profile.HopSize, WindowType.Hann, STFT.OutputFormat.Decibel);
            int  index           = 0;
            int  indices         = stft.WindowCount;
            int  processedFrames = 0;

            float[] spectrum         = new float[profile.WindowSize / 2];
            float[] smoothedSpectrum = new float[spectrum.Length - profile.SpectrumSmoothingLength + 1]; // the smooved frequency spectrum of the current frame
            var     spectrumSmoother = new SimpleMovingAverage(profile.SpectrumSmoothingLength);

            float[] spectrumTemporalAverage = new float[spectrum.Length]; // a running average of each spectrum bin over time
            float[] spectrumResidual        = new float[spectrum.Length]; // the difference between the current spectrum and the moving average spectrum

            var peakHistory = new PeakHistory(1 + profile.TargetZoneDistance + profile.TargetZoneLength, spectrum.Length / 2);
            var peakPairs   = new List <PeakPair>(profile.PeaksPerFrame * profile.PeakFanout); // keep a single instance of the list to avoid instantiation overhead

            var subFingerprints = new List <SubFingerprint>();

            while (stft.HasNext())
            {
                // Get the FFT spectrum
                stft.ReadFrame(spectrum);

                // Skip frames whose average spectrum volume is below the threshold
                // This skips silent frames (zero samples) that only contain very low noise from the FFT
                // and that would screw up the temporal spectrum average below for the following frames.
                if (spectrum.Average() < spectrumMinThreshold)
                {
                    index++;
                    continue;
                }

                // Smooth the frequency spectrum to remove small peaks
                if (profile.SpectrumSmoothingLength > 0)
                {
                    spectrumSmoother.Clear();
                    for (int i = 0; i < spectrum.Length; i++)
                    {
                        var avg = spectrumSmoother.Add(spectrum[i]);
                        if (i >= profile.SpectrumSmoothingLength)
                        {
                            smoothedSpectrum[i - profile.SpectrumSmoothingLength] = avg;
                        }
                    }
                }

                // Update the temporal moving bin average
                if (processedFrames == 0)
                {
                    // Init averages on first frame
                    for (int i = 0; i < spectrum.Length; i++)
                    {
                        spectrumTemporalAverage[i] = spectrum[i];
                    }
                }
                else
                {
                    // Update averages on all subsequent frames
                    for (int i = 0; i < spectrum.Length; i++)
                    {
                        spectrumTemporalAverage[i] = ExponentialMovingAverage.UpdateMovingAverage(
                            spectrumTemporalAverage[i], profile.SpectrumTemporalSmoothingCoefficient, spectrum[i]);
                    }
                }

                // Calculate the residual
                // The residual is the difference of the current spectrum to the temporal average spectrum. The higher
                // a bin residual is, the steeper the increase in energy in that peak.
                for (int i = 0; i < spectrum.Length; i++)
                {
                    spectrumResidual[i] = spectrum[i] - spectrumTemporalAverage[i] - 90f;
                }

                // Find local peaks in the residual
                // The advantage of finding peaks in the residual instead of the spectrum is that spectrum energy is usually
                // concentrated in the low frequencies, resulting in a clustering of the highest peaks in the lows. Getting
                // peaks from the residual distributes the peaks more evenly across the spectrum.
                var peaks = peakHistory.List;             // take oldest list,
                peaks.Clear();                            // clear it, and
                FindLocalMaxima(spectrumResidual, peaks); // refill with new peaks

                // Pick the largest n peaks
                int numMaxima = Math.Min(peaks.Count, profile.PeaksPerFrame);
                if (numMaxima > 0)
                {
                    peaks.Sort((p1, p2) => p1.Value == p2.Value ? 0 : p1.Value < p2.Value ? 1 : -1); // order peaks by height
                    if (peaks.Count > numMaxima)
                    {
                        peaks.RemoveRange(numMaxima, peaks.Count - numMaxima);                       // select the n tallest peaks by deleting the rest
                    }
                    peaks.Sort((p1, p2) => p1.Index == p2.Index ? 0 : p1.Index < p2.Index ? -1 : 1); // sort peaks by index (not really necessary)
                }

                peakHistory.Add(index, peaks);

                if (FrameProcessed != null)
                {
                    // Mark peaks as 0dB for spectrogram display purposes
                    foreach (var peak in peaks)
                    {
                        spectrum[peak.Index]         = 0;
                        spectrumResidual[peak.Index] = 0;
                    }

                    FrameProcessed(this, new FrameProcessedEventArgs {
                        AudioTrack = track, Index = index, Indices = indices,
                        Spectrum   = spectrum, SpectrumResidual = spectrumResidual
                    });
                }

                processedFrames++;
                index++;

                if (processedFrames >= peakHistory.Length)
                {
                    peakPairs.Clear();
                    FindPairsWithMaxEnergy(peakHistory, peakPairs);
                    ConvertPairsToSubFingerprints(peakPairs, subFingerprints);
                }

                if (subFingerprints.Count > 512)
                {
                    FireFingerprintHashesGenerated(track, indices, subFingerprints);
                    subFingerprints.Clear();
                }
            }

            // Flush the remaining peaks of the last frames from the history to get all remaining pairs
            for (int i = 0; i < profile.TargetZoneLength; i++)
            {
                var peaks = peakHistory.List;
                peaks.Clear();
                peakHistory.Add(-1, peaks);
                peakPairs.Clear();
                FindPairsWithMaxEnergy(peakHistory, peakPairs);
                ConvertPairsToSubFingerprints(peakPairs, subFingerprints);
            }
            FireFingerprintHashesGenerated(track, indices, subFingerprints);

            audioStream.Close();
        }