/// <summary> /// /// </summary> /// <param name="bodyNum"></param> public void GetHit(PeaceOfBody bodyNum) { if (Hp < 100) { Death($"You are dead {Name}."); } else if (bodyNum != blocked) { Hp = Hp - 10; Wound($"It hurts."); } else { Block("Next time you hit me."); } }
/// <summary> /// /// </summary> /// <param name="bodyType"></param> public void SetBlock(PeaceOfBody bodyType) { blocked = bodyType; }